
Complete weather system with realistic day/night cycles, seasonal changes, and dramatic thunderstorm sky effects for HDRP projects.Transform your Unity HDRP project with this comprehensive weather system that brings realistic atmospheric conditions to life. Perfect for open-world games, simulations, and any project requiring dynamic environmental conditions.🌟 Key Features:- Realistic Day/Night Cycle with automatic sun/moon positioning and shadow management- 5 Weather Types including dramatic thunderstorms with sky darkening effects- Seasonal System with 365-day calendar and season-specific weather patterns- Performance Optimized with mobile support and configurable quality settings- Easy Setup with comprehensive documentation and API referenceThunderstorm Effects:Experience truly dramatic storms with automatic sky darkening, heavy cloud coverage (95% density), and combined rain + lightning effects that create an authentic storm atmosphere.Mobile Ready:Includes low-performance modes, reduced particle rates, and simplified calculations for mobile deployment while maintaining visual quality.Developer Friendly:Complete API for runtime control, seasonal weather probability customization, and extensive configuration options. Perfect for integration with existing game systems.Complete Documentation:Includes setup guide, API reference, troubleshooting guide, and changelog. Get started in minutes with our comprehensive documentation.Key FeaturesDay & Night Cycle – Automatic sun and moon rotation.Weather Effects – Rain and snow particle systems.Fog Support – Adjustable fog for atmospheric depth.Clouds – Lightweight skybox/cloud visuals.Weather Manager – Centralized control via inspector.Optimized Performance – Runs smoothly on PC, mobile, and VR.Demo Scene – Includes an example environment for testing.Supported PlatformsUnity EditorWindows, Mac, LinuxAndroid & iOSVR/AR (tested with lightweight particle setups)Render Pipeline SupportHDRP (officially supported in Lite version)DependenciesWorks with Unity 2021.3 LTS and above.No third-party assets required.Some parts of this asset’s code were generated using Claude to assist in writing C# scripts & documentation. The scripts were reviewed, modified, and tested manually to ensure functionality and originality.