Complete weather system with day/night cycles, seasonal changes, and dramatic thunderstorm sky effects for HDRP projects.Transform your Unity HDRP project with this comprehensive weather system that brings atmospheric conditions to life. Perfect for open-world games, simulations, and any project requiring dynamic environmental conditions.🌟 Key Features:- Day/Night Cycle with automatic sun/moon positioning and shadow management- 5 Weather Types including dramatic thunderstorms with sky darkening effects- Seasonal System with 365-day calendar and season-specific weather patterns- Performance Optimized with mobile support and configurable quality settings- Easy Setup with comprehensive documentation and API referenceThunderstorm Effects:Experience truly dramatic storms with automatic sky darkening, heavy cloud coverage (95% density), and combined rain + lightning effects that create an authentic storm atmosphere.Mobile Ready:Includes low-performance modes, reduced particle rates, and simplified calculations for mobile deployment while maintaining visual quality.Developer Friendly:Complete API for runtime control, seasonal weather probability customization, and extensive configuration options. Perfect for integration with existing game systems.Complete Documentation:Includes setup guide, API reference, troubleshooting guide, and changelog. Get started in minutes with our comprehensive documentation.Key FeaturesDay & Night Cycle – Automatic sun and moon rotation.Weather Effects – Rain and snow particle systems.Fog Support – Adjustable fog for atmospheric depth.Clouds – Lightweight skybox/cloud visuals.Weather Manager – Centralized control via inspector.Optimized Performance – Runs smoothly on PC, mobile, and VR.Demo Scene – Includes an example environment for testing.Supported PlatformsUnity EditorWindows, Mac, LinuxAndroid & iOSVR/AR (tested with lightweight particle setups)Render Pipeline SupportHDRP (officially supported in Lite version)DependenciesWorks with Unity 2021.3 LTS and above.No third-party assets required.Some parts of this asset’s code were generated using Claude to assist in writing C# scripts & documentation. The scripts were reviewed, modified, and tested manually to ensure functionality and originality.