
Hyper Menu - Upgrade Main Menu | Create Your Workflow
Dincrid Games
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Upgrade Main-Menu: Fast shortcuts, Search, History and Favorites, Pinning
Execute own methods on selected objects
Convert menus into customizable workflow➤ ⚡ Ultra-Fast ShortcutsExecute any Unity3d menu item or custom functions with minimal keystrokes.Example:[C]>[F] for [C]reate>[F]older[C]>[C] for [C]reate>[C]# ScriptFor custom functions you can make your own path and execute:[G]ame Design>[W]arrior>[R]egenerate➤ 🧭 NavigationNavigate with Arrows, WASD, Space— all designed for one-hand controlExecute any command without a single mouse click➤ 🎨 IconsNavigate through the menus with beautiful and recognizable icons➤ 🔍 Instant SearchFind any Unity menu item in seconds. Use acronyms and abbreviations for lightning-fast results — no more digging through endless submenus.[Tab] + [P] + [M] - will instantly search for Package Manager abbreviation, then [Enter] to open it ➤ 📜 HistoryRe-run your last actions instantly. Access your recently used functions with just one or two keystrokes.[F1]+[1] - Last Action[F1]+[2] - Second to Last Action➤ ⭐ FavoritesKeep your most-used tools always at hand. Mark any item as a favorite and call it instantly.Simple Right Click on any Item or Subgroup and make it favortie.Access by [F] hotkey➤ 🔄 Multiple ExecutionExecute several actions without closing the menu with [Shift] or [Pin] Icon➤ 📌 PinPin menus and keep them open while you work.➤ 🧱 Custom WorkflowsCreate your own menu items using [HyperMenuItem]. Add Icons, Tooltips, Separators, and more.➤ 🔶 Single Window ModeUse single-window to optimize workspace and shape your perfect workflow.[Shift]+[Space] to Active or Deactivate➤ 📄 Instance (Non-Static) Methods SupportExecute non-static methods directly on GameObjects, ScriptableObjects, MonoBehavioursSelect target or tool will ask to find it in scene➤ 🧠 Smart UseHyperMenu remembers your target instance for seamless re-use, saving you from constantly reselecting objects in the scene.➤ 🛠️ Developer-Friendly ToolsGo to definition of hyper menu item with a middle-click.Or Select previous targets of non-static functions📖 Documentation | 🎥 VideoInstant searchLightning-fast hotkeys for any itemFavorites & history for quick re-executionCreate custom workflows with [HyperMenuItem]Mini-windows for multiple functions at onceIcon, tooltip, and rich text supportSingle-window or multi-window modesExecute static & non-static methodsGo To Definition (jump to source code instantly)Tested and Developed in: Windows: Unity 2021 | Unity2022 | Unity 6 | Unity 6.1 | Unity 6.2MacOS: Experimental support added. I think it should work. But I'm not sure because I don't have a Mac, so, use it at your own risk