Sweet Hunters is a ready-to-use Unity arcade template that helps developers quickly build, customize, and publish fun casual games.Quick Look✅ Unity 6 Compatible (Built-in, URP, HDRP)✅ Works on Android, iOS, WebGL, Windows, macOS✅ Includes full source code, colorful assets, and documentation✅ Fully modular and customizable gameplay✅ No third-party dependencies1. DescriptionSweet Hunters is a fast-paced, arcade-style collection game developed in Unity 6.Players move their character across a 3×3 grid to grab as many sweets and fruits as possible while avoiding dynamically spawning enemies.The game combines simple mechanics with increasing difficulty, offering both excitement and challenge for players of all ages.Optimized for mobile, desktop, and WebGL, the project provides smooth, responsive controls, vibrant visuals, engaging audio, and satisfying gameplay feedback.2. Features Addictive Collection Gameplay – Move your player to collect sweets, fruits, and ice creams while dodging enemiesEasy Controls – Arrow keys or touch to navigate 3 rows × 3 columns Random Enemy Spawns – Enemies appear dynamically from all sides Instant Game Over – Colliding with enemies ends the game immediately Polished Visuals – Bright, colorful art with smooth animationsEngaging Audio – Upbeat background music and collection soundsCross-Platform Support – Android, iOS, WebGL, Windows, macOSModular & Extensible Code – Easy to modify, expand, and customize gameplay3. URP CompatibilitySweet Hunters is fully compatible with Built-in, URP, and HDRP render pipelines.It runs flawlessly across all platforms with no additional setup or conversion required.4. Gameplay System Player Movement – Move your character across 3×3 rows and columns to collect items Collectibles – Pick up sweets, fruits, and ice creams for +1 point each Enemy Interaction – Avoid enemies at all costs; collision results in instant Game Over Scoring System – Score is tracked in real-time; after defeat, score resets for a new round Game Flow & Feedback – Visual and audio cues for item collection and enemy collision5. Technical Details Unity Version: Unity 2022 or later (Unity 6 Ready)Supported Platforms: Android, iOS, WebGL, Windows, macOS Dependencies: None – fully self-contained project Render Pipelines: Built-in, URP, HDRP compatible Project Structure: Modular folders with organized assets and scripts Input Support: Touch, Mouse, and Keyboard6. Related KeywordsCollection, Arcade, Sweets, Fruits, Casual Game, 2D Game, Unity, Mobile Game, WebGL, Desktop, Reflex, Timing, Cross-Platform, Avoid Enemies, Score, Casual Arcade, Modular, Fun.7. Release Notes Version 1.0.0 – Released October 2025Initial release with fast-paced collectible gameplaySmooth player movement and dynamic enemy spawnsOptimized for Android, iOS, WebGL, Windows, macOSVibrant visuals, animations, and sound effectsModular C# scripts for easy customization8. Documentation LinksGameplay Instructions – Learn how to play, collect items, and survive enemiesGameplay DocumentationReplacing Graphics – Step-by-step guide to update sprites and UI elementsGraphics Replacement GuideGames LinkComplany LinkAPK LinkSweet Hunters gives you everything you need to build, customize, and publish your own arcade collection game — fast, fun, and ready for the Asset Store! 9. SupportFor support, customization, or technical assistance, contact:admin@revolutiongamesindia.comComplete Unity project with ready-to-use arcade gameplay.Arrow-key controls for movement across 3️⃣ rows × 3️⃣ columns.Collectible items: fruits, cakes, and ice creams with a scoring system. Random enemy spawns from all four directions.Modular scripts for easy customization and expansion. Prefab-based particle systems (optimized for mobile).Integrated support for TextMesh Pro (UI text).Optional DOTween support for smooth animations.Optional Google Mobile Ads SDK integration for monetization.Optimized for mobile performance and Unity 2022 LTS / Unity 6.0+.I used AI tools to generate the background artwork included in this package. The AI was used only for visual asset generation (background design), while all core gameplay code, models, materials, and logic were created and implemented manually in Unity. The generated assets were further refined and optimized to fit the project requirements