
Procedural maze generator with pillars, walls, floors, sand terrain and a demo player controller.Fast fully customizable flexible 3D mazes generatorResources:-Documentation : https://github.com/dyspropulse/Advanced-maze-generator-Unity/raw/main/docs/MazeGeneratorDoc.pdf-Support email : contact.dyspropulse@gmail.com-Github page : https://github.com/dyspropulse/Advanced-maze-generator-Unity/tree/main================-FeaturesCustomizable Maze Generation, adjustable width/height, corridor bias, braiding, central area, exit passages, random wall passage, special floor tiles, entrances, terrain generation.Weighted spawning system for variants.Use your own prefabs for custom walls composed of multiple customizable layers and decorations.Control internal and external corners pillar spawn with booleans.Replace specific tiles with custom prefabsRemove walls with weighted randomness to create loops.Add procedural terrain beneath floors with noise options.Example meshes, prefabs, and materials are all included.Ready-to-use player controller for testing.-Package Includes :Scripts: maze generator script organized with region and example player controller scripts with basic stamina and footstep system, small Editor scripts (Generate / Clear buttonsm custom icons).Prefabs:Maze Generator prefabPlayer prefabEnvironment prefabs:Decorations: 21 (including top, middle, and bottom decorations)Floors: 4 variationsWalls: 15 parts (including 4 main walls)Other: 1 pillar, 8 'intermediary' prefabMeshes: : 42 meshes (walls, floors, pillars, decorations)Materials: Simple materials for walls, floors, and sand terrain.Demo Scene: ready-to-play demo scene (example maze with built in prefab and player controller).Documentation: Full PDF manualUnity Version Tested: 2022.3 LTS and above (The maze generation should work in 2021 versions too but I encoutered some player controller issues in it, probably due to different rigidbody interpolation/extrapolation in unity 2021 compared to newer versions)Pipeline Compatibility: Built-in Render Pipeline (works with URP/HDRP with material conversion).Dependencies: None (no third-party assets required).