
A lightweight and flexible day/night cycle system for Unity.
It handles time progression, sun rotation, lighting, fog, skybox blending, and stars - with simple setup and
customization.A lightweight and flexible day/night cycle system for Unity.It handles time progression, sun rotation, lighting, fog, skybox blending, and stars - with simple setup and customization.Easy setup - just drag the manager prefab into your scene, set the skybox material, and you're set!Features 🌗Time Control: Adjustable time speed, set time by hour or percentage, and optional time limits.Lighting & Atmosphere: Automatic sun rotation, ambient and directional light gradients, smooth transitions between morning, day, evening, and night.Fog & Skybox: Dynamic fog distances, skybox fog color and density control, and horizon blending.Stars: Optional star visibility in the skybox.In-Game Clock: Analog clock synced to the cycle with adjustable offset and rotation direction.Events & API: Events for time changes, day/night transitions, and a public, documented API for external control.User guide and demo scene included ☃️The visuals are only compatible with URP and the Built-In pipeline.Includes documented code and a usage guide.AI has been used to generate a part of the c# code documentation.