
Generate customizable procedural rocks with Voronoi, noise & gradient tools. Perfect for Unity level design, environments & stylized or realistic worldsThe Procedural Rock Generator is a powerful Unity tool designed to create fully customizable and dynamic rock meshes for your projects. With just a few clicks, you can generate natural or stylized rocks, apply Voronoi patterns, add noise-based deformation, and style them with gradient textures for a unique visual result.This package is highly flexible and can be used across different genres — from realistic survival or adventure games to colorful stylized platformers or mobile puzzle titles. Every generated rock is procedural, giving you endless variations without the need for repetitive 3D assets.The included Gradient Texture Generator allows you to design smooth, seamless color transitions and apply them directly to your rocks or other environment objects. Meshes can be saved and reused instantly, making it easy to build consistent environments while optimizing performance.Fully customizable procedural rocks (scale, sharpness, noise, Voronoi, probability, gradients)Gradient texture generation with orientation, resolution, and save path optionsSave & reuse generated meshes directly in UnitySuitable for realistic, stylized, and indie environmentsOptimized for mobile, PC, and all platformsPerfect for level design, terrain decoration, and environment creationWhether you are building AAA-quality landscapes or lightweight mobile environments, the Procedural Rock Generator provides the flexibility, efficiency, and creativity you need to bring your world to life.Procedural Rock GeneratorDrag-and-drop prefab for instant rock generationFully customizable control points (length, height, width)Adjustable rock material with gradient color applicationRandom seed system + manual seed entry for consistent resultsNoise deformation with strength & scale controlVoronoi patterns (scale, strength, cell count) for natural fracturesRock sharpness control for soft or jagged edgesMinimum/maximum scale factors for variationPlacement probability for randomized distributionSmooth shading factor to refine surface qualityGlobal scale factor for batch adjustmentsButtons: Add/Remove Control Point, Regenerate Rock, Save MeshGradient Texture GeneratorDefine smooth color transitions for rock surfaces or other assetsAdjustable gradient orientation (vertical or horizontal)Custom resolution settings (width/height)Texture indexing for organizationSave path selection for storing generated texturesOne-click Generate Gradient Texture buttonGeneral FeaturesSave generated meshes for re-use directly inside UnityOptimized for performance across PC, console, and mobile platformsSuitable for both realistic and stylized environmentsWorks seamlessly for level design, terrain decoration, and environment building