Create prefab from vox and qb file with optimized mesh. Support MagicaVoxel world mode and material. Make rigging character with unity avatar.Require MagicaVoxel 0.99.4 or later.Demo(YouTube) | Demo(Bilibili) | ReadMe | Rigging Tutorial---- How to Use It ----● Select vox, qb file in project view.● Click "Create Prefab" to get a ready-to-use prefab from the selecting file.● Click "Create Obj File" to get a obj file with png texture.● Click "Rigging Editor" in tool panel to open rig editor. You can rig your model with a simple and reasonable way.---- Why You Need It ----● Easy To Use: Every part of this tool is well designed, you can work without complex operations.● Rigging Support: The rigging editor allows you to add bones and paint weight points for your model. Then create prefab with SkinedMeshRenderer and Avatar setted up.● Material Support: Support MagicaVoxel render mode material. You can use custom shaders for each type of material.● Combine Meshes, Textures and Materials: Use prefab combiner to combine meshes, textures and materials. Will not override the old prefabs.● Character Generator Use the character editor to create voxel characters. Export vox file and prefab with avatar by one click.● Optimized: Combine different-color-voxels into one face to get less triangles.● Generate Map: One click to create a map and save it as vox file.● Vox, Qb and Json Convert your models between vox, qb and json format with one click.● LOD Ready: Create LOD prefab with only one click. The LodGroup component will automatically set up.● 2.5D Sprite: Create 8bit style image or screen shot with one click.● No Limitation: Ready to work with meshs which has more than 65000 vertices.● Nice Management: Built meshs, materials, textures and avatar as the sub-object of the Prefab. Make your Assets folder clean.● Custom Shader Support: You can set your own shader as the default shader.----------------------------Twitter @Mo_Enenmoenen6@gmail.com