
Bake your complex Materials to PBR Maps for Export or Mobile Optimizations. For ShaderGraph or Amplify Shaders.Bake procedual or complex shaders directly from a Mesh Renderer to a simple URP/Lit material with PBR maps or to a URP/Unlit material.Supports:Shader Graph & Amplify ShadersMulti MaterialLit/Unlit MaterialsOptional support for UnityGLTF package:bake into Gltf conform PBR|Unlit materialexport plugin availableTwo bake modes:Texture Space (with texture tiling support)UV Space from Mesh (with automatic uv layout rescaling to optimize texture space usage)Bakes following PBR maps:Albedo with AlphaNormalMetallicRoughness/SmoothnessAmbient OcclusionEmission (with HDR support)Lightmap extractionLimitations:currently only URP is supported!limited support for custom lighting in Unlit shaders > only albedo w/o alpha channel