
Generate flexible, data‑driven procedural maps suitable for Tower Defense and any game that needs mazes, mining tunnels, branching paths, and randomized obstacle spawning.OverviewGenerate tilemap‑based paths with branching and constraints.Author map presets as ScriptableObjects (Map SO) and switchable at runtime.Optional difficulty filtering based on path proximity and tower coverage.Spawn build nodes and decorative/obstacle props around paths.Paths start from the left half of the map boundaries and end in a specified end point. Easily extendable.This package works great withFantasy TD Maps — A collection of map “skins” / sprites (backgrounds, path tiles, decorations) to add visual variety to the map generation. (https://assetstore.unity.com/packages/slug/331610)Fantasy TD: Towers & Projectiles — A collection of tower, upgrades and projectile sprites that pair perfectly with the maps. (https://assetstore.unity.com/packages/slug/331598)