
Craft any item using SO-based recipes, stations, and scalable crafting methods — no coding required.The Modular Crafting System is a plug-and-play framework that gives your Unity project a powerful, designer-friendly crafting solution. Define recipes, assign them to crafting stations, and control the crafting process — from instant creation to time-based production — all without writing a single line of code.Driven by a ScriptableObject architecture, the system allows you to create and iterate on crafting content in seconds. Easily integrate it with your existing inventory, economy, or quest systems. Includes prefab-ready UI and event hooks for immersive, responsive gameplay feedback.Perfect for RPGs, survival games, life sims, or any title where players craft tools, items, or upgrades.Package Contents:ItemDataSO, RecipeSO, CraftingStationTypeSO ScriptableObject templatesCraftingManager, CraftingStation, CraftingUIController core runtime scriptsPrefab-ready crafting UI (menus, ingredient display, progress bars)Sample data for recipes and itemsFull documentation and quick-start guideIntegration Ready:Compatible with most inventory systemsEasily trigger events or connect with quest/economy toolsModular, extensible C# code structure for advanced customizationUnity Version:2021.3 LTS or higherWorks in URP, HDRP, and Built-in pipelinesPlatform Support:✔️ PC, Mobile, ConsoleAI assistance was used only to refine the wording of written documentation and marketing copy.All gameplay logic, C# scripts, prefabs, editor tools, architecture, and UI elements were fully authored, tested, and optimized by me. The quest system’s functionality, integrations, and asset structure are original work and have been built from scratch for this package.