
85 pre-built buildings created with modular kits that can used as a starting place for your own custom layouts. Over 300 buildings / skins total that include combined and optimized meshes.Improving on the already lightning fast OWA 3D kits by Bohn Studios, the 2025 series introduces improved optimization workflow for intermediate and advanced Unity developers.All buildings in this kit are organized in the hierachy by material or atlas. This allows you, the developer, to combine these objects more easily at runtime or within unity using your mesh combining tool or script of your choice.Included Prefabs & Demo Scenes (no scripts included):85 pre-built buildings created with modular kits that can used as a starting place for your own custom layouts.Over 300 buildings / skins total that include combined and optimized meshes.“All Buildings” Demo Scene that contains a full city of buildings together to show the optimization capability of using this asset to make lots of enterable buildings.4 “combined buildings” scenes that show the ease of customizing textures and can used as the base core for building your own city layouts.Features & Benefits:The modular kit can be used to make custom building layouts of your choice and are snapped to a 2 meter grid for convenience and easy assembly.Optimized AND easily customizable; modify the wall surface material, trim and pillars, and windows/glass separately to make your buildings look unique with the included materials or even use your own for limitless skin possibilities.Uses standard lit shaders that come with Unity for maximum deployment ability and simplicity.Can be used alongside other OWA Building Kits, Building Add-ons, and Interior Props. This can be an ideal hybrid approach to tiling materials, atlases, and trim sheets to keep texture budget, batches, and set-pass calls under control!This workflow that is optimal for creating large, immersive levels with full building interiors that are enterable, while keeping your scene running fast.Use the combined examples for a jumpstart on optimized real-time buildings, or use the modular kits to optimally generate your global illuminaiton as realtime or baked. Just generate the lightmaps on the modular .FBX models and you're good to go!The pre-combined building examples are optimized for real-time lighting uses such as day/night cycles.These new kits are also primed for layer culling and massive world tools such as World Streamer.Differences from other OWA Building Kits:Since OWA buildings are known for being enterable with dense interiors, the walls are now tiling materials instead of atlas based. One reason for this switch was to give the kits more flexibility so developers can use the OWA models and buildings, but use their own custom textures. This change should be good for all OWA customers because it will decrease the identifiability of your game are being pre-canned “assets”.