
SmartCity Generator 2.0 - Procedural City Builder
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Beyond the Grid. Generate vast, organic cityscapes with dynamic blocks and unparalleled detail. The ultimate procedural world-building tool for Unity.🏙️ SmartCity Generator 2: The Next Generation of Urban CreationSmartCity Generator 2 lets you create truly organic, next-gen cities in Unity, no coding required. Generate realistic urban worlds with dynamic block sizes, a high-fidelity prefab road system, and unparalleled detail. The ultimate tool for breathtaking procedural cities is here.✨ Next-Gen Features in Part 2:Dynamic Block Generation: Say goodbye to uniform grids! The generator now creates city blocks with variable widths and depths, resulting in a truly organic and natural city layout.Realistic Building Layouts: Instead of one building per plot, the system now intelligently arranges multiple building prefabs along the edges of each block, creating dense, realistic street fronts.High-Fidelity Road System: Plug in your own custom models for straight roads, intersections, T-junctions, and curves. The system automatically scales and connects them for a seamless, professional look.Detailed Urban Environments: Bring your city to life with new procedural details. Automatically generate traffic light systems at intersections, place crosswalks, and scatter props like trash cans and benches on the sidewalks based on density.3D Procedural Sidewalks: Sidewalks are now generated as 3D meshes with configurable thickness and height, creating realistic kerbs and a greater sense of depth.Performance-Friendly Facades: Add the illusion of a sprawling city interior with new lightweight background facades, which fill the empty space inside blocks with minimal performance impact.Enhanced City Logic: The core generation algorithm is now smarter, with hole-filling logic and connectivity analysis to ensure more robust and believable city shapes.🧩 Still Easy, More Powerful: All the features you loved from Part 1 are still here, but enhanced. Tweak every detail from the inspector, plug in your assets, and generate or clear your city with a single click.✅ Supported Render Pipelines:Built-In Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)For a complete list of features, see Technical Details below.🧠 Advanced City Shape Algorithm: Irregular layout generation featuring expansion, pruning, hole-filling, and largest-component analysis for robust, connected city structures.📏 Variable Grid System: Generates non-uniform block widths and depths for truly organic and realistic city planning.🧱 Procedural Façade Generation: Automatically places and arranges rows of buildings along block edges, complete with intelligent corner handling.🛣️ Full Prefab-Based Road System: Complete support for custom prefabs for straight roads, cross-intersections, T-junctions, and curves, with automatic scaling and placement.🚶 3D Procedural Sidewalks: Generates volumetric sidewalk meshes with configurable width, Y-position, and thickness.✨ Detailed Prop System:🚦 Traffic Light System: Automatic placement at 3-way and 4-way intersections.🚶♀️ Procedural Crosswalks: Places crosswalk prefabs with fine-tuned directional offsets.🗑️ Sidewalk Detail Spawner: Scatters props on sidewalks based on a configurable density (objects per square meter).💡 Intelligent Prop Placement: Bus stops and street lamps are placed with respect to 3D sidewalk height and kerb offsets.🖼️ Interior Block Facades: Option to generate lightweight quad-based facades inside blocks to add depth with minimal performance cost.🧩 Modular & Customizable: Drop in your own models and materials for buildings, roads, sidewalks, and props.🎛️ Full Inspector Control: Tweak dozens of parameters in a clean, organized inspector without touching code.💻 Editor-First Workflow: Generate, modify, and clear entire cities directly in the editor, no runtime needed.