
ClipMix delivers the essential features of audio editing in a way that’s accessible to casual users—through a clean, intuitive interface that feels instantly familiar.ClipMix is a powerful yet intuitive audio editing tool built directly into the Unity Editor.Zero friction, ClipMix focuses on the must-have features and presents them in a clear, intuitive interface that anyone can use right away.Drag & drop clips from the Project view onto the multi-track timeline.Layer clips and edit in place: trim, fades, and volume curves with direct manipulation.Apply FX: pitch shifting, time-stretching, and EQ with instant visual feedback.Visualize waveforms and arrange audio with ease.No app switching—edit and finalize audio inside Unity.ClipMix streamlines audio production for game developers, sound designers, and creators who want a fast, intuitive, and fully integrated editing experience—without ever leaving Unity.How it Works:1) Create or open a projectIn the Project view, right-click any audio asset → “Open in ClipMix.”If a linked ClipMix project exists, it opens instantly.Otherwise, a new project is created and linked to that asset.2) Edit in place (non-destructive)On-timeline controls: trim, loop, fades, and volume curves with direct manipulation.All edits (incl. pitch/time/EQ) are stored as project data—not baked into sources while you work.3) External cacheThe cache stores the original audio files for the project.On reopen, ClipMix loads these originals from the cache, so it doesn’t matter what happened to copies inside your Unity project.FX and processing are re-applied on load (deterministic re-render).4) Export resolved by GUID (not path)On export, ClipMix resolves the target Unity audio asset by GUID (works even if it was renamed or moved) and replaces its audio content.The .meta file is not touched → GUID stays the same → all scene/prefab references remain intact.5) Reopen = restore the sessionOpening the asset again lets ClipMix resolve its GUID, reload the linked project, pull sources from the cache, and re-apply all FX to restore the full session.6) Reference safetyUnity references assets by GUID, so your links survive renames, moves, and exports.7) Built for rapid iterationOpen → tweak → export → reopen—repeat.Built for safe iteration:Sources are cached externally, edits are parameter-based, and export targets the asset via GUID—so you can edit, tweak, and iterate freely without breaking references.Bottom line: Essential, non-destructive audio editing for casual users—right inside Unity. Clean, intuitive, and built for fast, safe iteration.Multi-track timeline: drag & drop clips from the Project view; waveform rendering.On-timeline editing: trim, loop, fades, and volume handles with direct manipulation.Non-destructive by design: edits stored as project data; external cache; FX (pitch/time/EQ) are deterministically re-applied on open.GUID-safe export: targets the Unity audio asset by GUID (rename/move tolerant) and replaces its audio content; .meta untouched → GUID unchanged → references intact.Formats & fidelity: PCM WAV exportEditor integration: full Undo/Redo, no app switching—work entirely inside Unity.