
A professional, ready-to-use first-person movement solution. A complete feature set: smart crouching, interactive footstep sounds, and smooth camera control.# First Person Controller ProFirst Person Controller Pro is a powerful and optimized controller designed for developers who value quality and reliability. It provides all the necessary tools for creating realistic and responsive first-person movement, saving you from the need to write complex code from scratch. Integrate it into your project in minutes and focus on creating a unique gaming experience.## 🎮 Key Features:### 1. Advanced Movement System:- **Intuitive Movement**: Walking, running (on Shift), and jumping with enhanced state management- **Realistic Physics**: Customizable gravity and improved ground detection with coyote time- **Flexible key binding** via the inspector- **Smart Crouching System**: - Smooth height change using SmoothDamp with improved transitions - Advanced obstacle detection above the head with precise clearance checks - Reduced speed while moving crouched with state-based multipliers### 2. Dynamic Camera System:- **Smooth mouse look** with adjustable sensitivity and clamped vertical limits- **Dynamic FOV System**: Automatic field of view changes when running (60° → 70°) with smooth transitions- **Enhanced Camera Tilting**: Camera leans with movement direction and responds to mouse input- **Procedural Head Bobbing**: - Realistic bobbing while moving with separate parameters for walking, running, and crouching - State-aware bobbing intensity and speed multipliers - Smooth camera return when not moving### 3. Dynamic Sound System:- **Different sounds for different surfaces**: Just add material tags and corresponding audio clips- **Realistic pitch change**: Footstep sounds change based on the action: walking, running, or crouching- **Automatic surface detection** under the feet via Raycast### 4. Professional Setup & Optimization:- **Clean, documented C# code** that is easy to read and modify- **All critical parameters exposed** to the Unity Inspector for easy setup without code editing- **Built on the standard CharacterController** for guaranteed stable performance- **Smart Stand-Up Check**: Uses a special marker (standingHeightMarker) for precise overhead obstacle detection- **Optimized performance** with efficient collision checks and update sequence- **Cooldown management** for frequent operations to reduce CPU load## 🛠 Who is this asset for?- **For indie developers** who want to save time and effort on creating basic functionality- **For students learning game development** to see an example of well-organized character control code- **For prototyping** to quickly test a gameplay idea with ready-made and polished controls- **For anyone who needs a reliable and feature-rich controller** without hidden dependencies or complex setup## 📦 What's included in the package?- **PlayerController.cs** — The main script handling all movement, camera, crouching, and advanced camera effects- **PlayerMusic.cs** — Script for playing footstep sounds based on the surface- **A ready-to-use player prefab** with the complete hierarchy- **An example demo scene** showcasing the controller's capabilities- **A quick integration guide** in README.txt format## 🔄 Version 2.2 Updates:- **Enhanced camera effects** with dynamic FOV and improved tilting- **Refined movement system** with better state transitions- **Fixed crouching issues** and camera jerking problems- **Improved performance** and optimization- **Full backward compatibility** with previous versionsFirst Person Controller Pro is not just a controller, it's a ready-made foundation for your next game. With the new Version 2.2 updates, you get even more polished camera effects and smoother movement for a truly professional first-person experience.# Professional First-Person Character Controller Solution for Unity EngineThis implementation provides a robust movement mechanic, an interactive audio system, and smooth camera control, engineered for production environments.## Core Components### Dependencies:- Unity's CharacterController component- Transform-based camera system - Layer-based collision detection### Movement Architecture:- Hybrid movement system combining CharacterController precision with custom physics- Frame-rate independent movement calculations- Slope angle handling with detection- Step offset processing for stair climbing- **Enhanced state management** with walking, running, crouching, and jumping states- **Improved ground detection** with coyote time implementation- **Smooth height transitions** using SmoothDamp for crouching### Camera System:- Quaternion-based rotation preventing gimbal lock- Separate horizontal/vertical sensitivity controls- Optional view bob with per-state parameters- Camera collision detection to prevent clipping- **Dynamic FOV system** with running transitions (60° → 70°)- **Advanced camera tilting** with movement-based lean and mouse influence- **State-aware head bobbing** with walking/running/crouching parameters- **Smooth aerial camera behavior** with automatic repositioning### Audio Management System:- Support for multiple material blending- **Surface Detection**: - Raycast-based material identification - Tag-based audio clip selection- **Dynamic Audio Parameters**: - Real-time pitch shifting based on movement state - Volume modulation from velocity - Spatial sound positioning## Advanced Features### Crouch & Prone System:- Dynamic height adjustment with collision prevention- Speed modulation while crouched- Auto-stand functionality with ceiling detection- Smooth transition between states- **Key state tracking** for separate press/release handling- **Smart obstacle detection** with standing clearance checks- **Reduced CPU load** through optimized stand-up checks### Sprint Mechanic:- Optional stamina management system- FOV effects during sprinting- Intensified step audio- Movement Vector Alignment### Jumping & Gravity Control:- Coyote time implementation- Jump buffering system- Variable gravity based on fall duration- Landing effects- **State preservation** during jumps (maintains running FOV)## Optimization Features### Performance:- Object pools for audio sources- Cached component references- Expensive computations handled via coroutines- Audio distance culling- **Optimized update sequence** in main loop- **Efficient collision checks** with cooldown management- **Reduced standing detection overhead**### Memory Management:- ScriptableObject-based configuration- Edit-time parameter validation- Automatic resource cleanup- Minimal GC allocation footprint## Integration Guide### Basic Setup:- Attach the PlayerController component to an empty GameObject- Assign the Main Camera as a child object- Configure the layer collision matrix- Set up input bindings in Project Settings- **Configure standing height marker** for obstacle detection### Audio Configuration:- Create a surface tag system- Assign audio clips for each surface type- Configure audio mixing groups- Set spatial blend settings## Customization Options### Movement:- Customizable acceleration curves- In-air control parameters- Slope limit angle modifications- Step height configuration- **Crouch speed multipliers**- **State transition smoothness**### Camera:- FOV transition speeds- Bob intensity curves- Camera shake profiles- Head tilt effects- **Tilt amount and smoothness**- **Run/crouch tilt multipliers**### Audio:- Surface detection ranges- Pitch variation limits- Reverb zone interactions- Doppler effect settings## Requirements:- Unity 2020.3+- .NET 4.x Runtime- Built-in Render Pipeline- 3D Physics System## Debugging Features:- Visual debug mode- Console logging system- Performance metrics display- Collision visualization- **Standing detection gizmos** with color-coded obstacle statusThis implementation is a production-ready character controller solution suitable for commercial projects, featuring an enterprise-level architecture and comprehensive customization capabilities with enhanced Version 2.2 camera and movement improvements.