
The 2D Terrain Generator Runtime lets you dynamically create 2D terrains and environments. Customize shapes, styles, and object placement with full control over colliders and parameters.This package is fully compatible with the Built-in Render Pipeline.It has also been tested with Universal Render Pipeline (URP) and works without additional setup.Since it is a purely 2D tool (sprites, textures, colliders), it does not rely on HDRP or advanced rendering features.2D Terrain Generator RuntimeThe 2D Terrain Generator Runtime is a powerful and flexible tool for dynamic terrain generation in Unity 2D projects. It allows you to create diverse, visually rich environments on the fly — no need for static level design or manual preparation of background assets. With just a few clicks, you can generate unique terrains tailored to your game’s style and gameplay needs.Key Features and CapabilitiesTerrain generation – create terrains ranging from simple flat surfaces to complex landscapes with hills, valleys, and mountains.Appearance customization – choose from predefined surface styles such as Grass, Snow, Sand, Lava, Rock, or provide your own custom texture for a completely personalized look.Custom element placement – stamp or place decorations like trees, rocks, or other sprites directly into the terrain, with control over count, scale, offset, and spacing.External objects – integrate prefabs (e.g., props, interactive items) and place them naturally on the terrain surface.Deterministic generation – using a given seed, the generator always produces the same terrain layout. Keep the seed unchanged to reproduce an identical terrain with the same prefabs and stamps, or change it to instantly create a brand-new world.Configurable parameters – adjust terrain width, height, padding, texture resolution, filtering modes, and more, to achieve the exact look and performance balance you need.Random placement modes – control how elements are distributed:Pure Random for chaotic, organic layouts.Uniform Random Bands for evenly spread randomization.Deterministic Even for predictable, grid-like spacing.Collision system – automatically generates 2D polygon colliders for the terrain and optional colliders for placed objects. Full control over collider settings, including trigger/non-trigger modes, ensures smooth integration with your gameplay mechanics.Output quality settings – fine-tune visual fidelity by adjusting level of detail, filtering, and resolution to balance between performance and graphics quality.Noise-based terrain shaping – control Base Height, Amplitude, Frequency, Octaves, Lacunarity, Gain to design anything from gentle rolling hills to dramatic mountain ranges.Sprite stamping system – bake decorative sprites directly into the terrain texture, with per-sprite rules for count, scale, offsets, slope tolerance, and blending options.Prefab placement system – add prefabs with flexible Y-positioning modes (On Surface, Relative To Surface, Absolute), rotation alignment, slope-based snapping, and rendering order control.Stability & post-processing filters – keep terrain stable and smooth by limiting sudden pixel jumps, enforcing minimum thickness, or applying stabilization passes.Why Use It?Whether you’re prototyping a game idea or building a full-scale 2D production, the 2D Terrain Generator Runtime gives you:Speed – generate and iterate levels instantly.Flexibility – adjust parameters at runtime for infinite variations.Control – deterministic generation ensures repeatable results when needed.Quality – collision-ready, visually consistent terrains with minimal setup.From platformers and adventure games to survival, endless runners, or puzzle-based projects, this generator adapts to your vision.Unity versions tested: 2021.3 LTS, 2022.3 LTS, 6000.xRender pipeline compatibility: Works with Built-in RP and URP. Independent of HDRP (2D only).Platforms supported: All platforms supported by Unity 2D (Windows, macOS, Linux, iOS, Android, WebGL).Package contents:Runtime generator scriptsDemo scenes (Demo.unity, Demo-static.unity)Example prefabs and spritesDocumentation (Assets/Documentations) with setup guide and parameter referenceDependencies: None (pure C# scripts, works out of the box).Optional integrations: Compatible with Unity 2D Physics and any sprite-based assets.AI tools were used only for supporting tasks such as writing documentation, descriptions, and refining text. No AI-generated code or game assets are included in the final package. All runtime scripts and functionality were manually created and tested.