
USM is a complete Unity audio system that simplifies game audio with one-line playback, visual editor tools, multi-track composition, and chainable controls for all skill levels.This asset is compatible with all render pipelines (Built-in, URP, HDRP). The audio code works everywhere.USM - Universal Sound ManagerUSM is a comprehensive audio management solution designed specifically for Unity developers who want professional-grade audio implementation without the complexity. This powerful yet intuitive system transforms how you handle game audio, from simple sound effects to complex music systems.One-Line Audio PlaybackWith USM, you can play any audio using just one line of code - no complicated setup, no endless configuration. The system includes a sophisticated builder pattern that lets you chain control methods together, enabling complex audio behaviors with clean, readable code. Want spatial audio? Add `.SetPosition()`. Need fading effects? Add `.SetFade()`. Everything connects naturally.Complete Visual Editor SuiteThe visual editor tools make audio management effortless. Create new audio assets through the intuitive Audio Creator window, manage your entire audio library in one centralized location, control your Audio Mixer outputs through the dedicated Output Manager, and compose professional audio arrangements using the built-in Audio Composition Editor with multi-track timeline editing. The system automatically handles the technical details like object pooling, performance optimization, and proper mixer routing.Comprehensive Audio SupportUSM supports all audio types: SFX for game actions and UI, music for backgrounds and atmospheres, spatial audio for 3D environments, looping sounds for continuous effects, and now complete audio compositions with the timeline editor. Advanced features include music crossfading, automatic audio ducking (where music automatically lowers when SFX plays), volume control at global, category, and individual levels, a complete event system for audio lifecycle tracking, and professional audio editing tools for cutting, trimming, and arranging clips.Performance OptimizedBuilt with performance in mind, USM includes automatic object pooling that manages audio sources efficiently, preventing performance issues even in audio-heavy games. The system seamlessly integrates with Unity's Audio Mixer, giving you professional-grade audio control while maintaining the simplicity that makes USM accessible to developers of all skill levels.Whether you're building a simple mobile game or a complex AAA title, USM provides the tools you need to implement, manage, compose, and perfect your game's audio experience. Stop wrestling with audio implementation and start creating amazing soundscapes with USM.One-Click Setup: Automated installation via Tools > USM > Quick SetupSimple API: Play sounds with one line: USM.PlaySFX(Audio.Sounds.Jump)Builder Pattern: Chain controls like .SetVolume().SetPosition().SetFade()Volume Control: Global, Music, and SFX volume with individual track controlAudio Pooling: Built-in object pooling for performance (no lag with many sounds)Music System: Crossfading, automatic ducking, and playlist supportSpatial Audio: Full 3D sound positioning and spatial effectsMixer Integration: Complete Audio Mixer control with Output ManagerVisual Editor: Create and manage all audio through editor windowsAudio Composition: Multi-track timeline editor for professional audio arrangementsUniversal Compatibility: Works with all Unity render pipelines and platforms