Powerful tool that automatically documents Unity assets and exports animations as APNG. Generate thumbnails, CSV/Excel/HTML catalogs all at once.Optimized for 2D Unity assets: - Sprites, 2D Prefabs, UI elements - Particle effects and VFX prefabs - 2D Animation package assets (if installed) - Spine 2D assets (if Spine Unity Runtime installed) No dependencies required. Unity 2019.4 LTS+ All render pipelines supported. Note: Designed for 2D workflows. 3D models not tested.🎮 Optimized for 2D Projects Specifically designed for 2D games and projects, this tool helps you document sprites, 2D particle effects, UI elements, and 2D animations.⚠️ Note: Currently focused on 2D assets. 3D model support not yet tested.🎯 Core Problem Solved"It takes too much time to find and share what resources we have"Asset Showcase Pro perfectly solves this problem:✅ Automatic Resource Capture: Auto-scan all 2D resources by just specifying folders✅ Instantly Shareable Catalogs: Share immediately via Excel, HTML※ Note: Designed to quickly show as many resources as possible. Some special shaders or complex effects may appear simplified and may differ from actual in-game rendering.🌟 Key Features1. Automatic Resource Scan & CaptureAuto-detect 2D resources and generate 512x512 thumbnailsExport Unity Animator & Spine animations as APNGAuto-categorization (Character, Effect, Item, etc.)2. Instantly Shareable DocumentsExcel: Resource list with embedded thumbnail imagesHTML: Catalog viewable directly in web browserCSV: For database integration📋 Supported 2D ResourcesUnity Prefab (2D sprites, particles, UI)Spine 2D animationsSprite sheets & images (PNG/JPG/TGA)2D Animator clipsUI prefabs & elements🚀 Usage (3 Steps)Open Tools > Asset Showcase ProSelect resource foldersClick Generate button → Done!- Auto-scan 2D resources and generate thumbnails- APNG animation export- Excel resource catalog (with images)- HTML web gallery- CSV data export- Unity Animator & Spine support- Auto-categorization- Smart caching for fast re-processingThis tool was entirely coded using Claude AI based on my concept and requirements.As an animator without programming knowledge, I:Provided the initial idea and workflow designDefined features based on real production needsTested extensively and provided feedbackDirected the development through iterationsClaude AI handled all code implementation under my guidance.