
Professional color picker with 7 selection modes, harmony generation, and ScriptableObject custom palettes. Drop-in prefab with UnityEvents, GPU-optimized shaders, and full API. Works on all platforms🕹️ Explore the Live Demo Scene | 📕 Documentation🎁 Included with 2D/3D Paint — if you own 2D/3D Paint, you already have Chroma Palette at no extra cost🌟 Effortless SetupDrop a prefab in your UI to get a polished picker with dual previews, alpha control, and synchronized HSV/RGB/CMYK/Hex inputs ready for production⚡ Designer-first, code-optional workflowWire OnColorChanging / OnColorChanged UnityEvents in seconds or drive everything through the ColorPickerManager API and visual scripting nodes🌀 Seven interchangeable picker layoutsSwap between Rectangle, Circle, CircleFull, CircleCircle, CircleTriangle, Texture sampling, and Palette swatches at runtime to match any platform or art direction🎯 Build your own ColorPalette assetsCreate complementary, triadic, tetradic, analogous, split-complementary, monochromatic, gradient, or fully custom palettes as ScriptableObjects and regenerate them live to keep brand or gameplay colors perfectly in sync🖼 Texture-aware samplingFeed brand boards, gradients, or screenshots into Texture mode with bicubic filtering, pixel snapping, ignored-color lists, and transparency thresholds for clean picks🚀 Built to ship everywhereShader-driven rendering, zero-GC updates, and verified URP/HDRP pipelines keep interactions smooth across desktop, mobile, WebGL, console, VR, and AR projects🕹 Friendly with every inputMouse, touch, stylus, pen, gamepad, or VR controllers all work out of the box via Unity UI navigation, so users can pick colors comfortably on any device📦 Full C# source includedDive into every system, extend the picker, and integrate with pipelines confidently thanks to complete, production-grade source plus thorough docs and sample scripts.________________________________________________________________________________Other products you may like:🖍️ 2D/3D Paint - paint on any 2D and 3D objects with great performance💬 Audio-Text Synchronizer - create dialogues, subtitles, and interactive books with text synchronized with playing audio🔨 2D Deformation - create sprites that may be deformed using physics or from code- Drop-in ColorPicker prefabs with themed UI, dual preview, and TMP inputs ready for Canvas workflows.- Seven interchangeable palette modes (rectangle, circular variants, triangle, texture sample, swatch) switchable at runtime.- Harmony palette generator ScriptableObjects producing complementary, triadic, tetradic, analogous, split-complementary, monochromatic, gradient, or custom sets.- Inspector-driven UnityEvents (OnColorChanging / OnColorChanged) plus full API for scripting, visual scripting, or hot-swapping palettes.- Shader-based sampling and conversions delivering allocation-free performance validated on desktop, mobile, WebGL, console, VR, URP, and HDRP.