AudioManager is a simple and efficient audio controller for game projects that centralizes sound management and boosts performance with AudioSource pooling.All dependencies are limited to built-in Unity packages and standard assets included by default in Unity projects, such as Unity UI. No external or third-party dependencies are required.Yes, the AudioManager package can be easily adapted to any game genre — from casual mobile games to complex action or RPG titles. Its flexible sound management system and pooling optimization ensure efficient audio handling across all types of game projects.Technical Details / Main FeaturesCentralized audio management across the entire Unity project.Automatic singleton instance ensures seamless operation between scenes.Fully editable, category-based Audio Library for Music and SFX with easy renaming, reordering, and organization of clips.AudioSource pooling system optimizes SFX playback performance.Dynamic creation of temporary AudioSources when the pool is exhausted.Simple API to play music or SFX from any script (using Krayzborn.AudioTools;).Automatic prevention of duplicate AudioManager instances during testing.LogicButtonUI included — a configurable button demonstrating AudioManager features and allowing UI object switching in the scene.Easy integration without external dependencies.Mobile platform support.Ready for expansion and customization.During the creation of this asset, ChatGPT was used to assist with structuring code, adding comments, and providing optimization guidance.