
Low poly pieces of road with sidewalks. Basic, flat, grid-like road and alleyway segments in addition to some props/decoration.Modular Urban RoadsThis pack contains segments that can be connected in a grid-like fashion to create basic urban roads with sidewalks. Alleyway pieces, parking lot pieces, perimeter walls, and a small number of decorative props are also included.UsageThese roads are perfect for when you're trying to make a basic, city/town scene. Build out the streets to your liking, then use them as a guide, creating the rest of the scene around them.Technical SummaryThis pack is made for both the Universal Render Pipeline and the High Definition Render Pipeline. (URP and HDRP)The meshes included are .fbx files, and the textures are .png files. This package includes meshes, textures, normal maps, metallic/smoothness maps(URP), mask maps(HDRP), materials, shader graphs, and prefabs.To make use of the HDRP assets, use the included package 'HDRP_UrbRoads.unitypackage' to import them.AssetsContains many connectable Road/Alleyway/Parking Lot Pieces, several Perimeter Wall Pieces, as well as a Fire Hydrant, Street/Traffic Lights, a Tree Pit, a Tree Guard, two Trees, a Manhole Cover, Parking Space Lines, and a Parking Curb.Asset Technical DetailsUV Mapping: Yes. Some unwrapped regularly, some onto trim sheets.PBR: Yes. Albedo(BaseColor), Normal, Metallic/Smoothness(URP), MaskMap(HDRP).ShadersLitRoadTriplanarURP.shadergraph (URP)LitRoadTriplanarHDRP.shadergraph (HDRP)Textures and MapsFireHydrant_Albedo.png (1024x1024),FireHydrant_MetallicSmoothness.png (1024x1024),FireHydrant_MaskMap.png (1024x1024),FireHydrant_Normal.png (1024x1024),TrafficLight_Albedo.png (2048x2048),TrafficLight_MetallicSmoothness.png (2048x2048),TrafficLight_MaskMap.png (2048x2048),TrafficLight_Normal.png (2048x2048),TrafficLight_Emission.png (2048x2048),TreeBark_Albedo.png (2048x2048),TreeBark_MetallicSmoothness.png (2048x2048),TreeBark_MaskMap.png (2048x2048),TreeBark_Normal.png (2048x2048),TreeGround_Albedo.png (1024x1024),TreeGround_MetallicSmoothness.png (1024x1024),TreeGround_MaskMap.png (1024x1024),TreeGround_Normal.png (1024x1024),TreeGuard_Albedo.png (2048x2048),TreeGuard_MetallicSmoothness.png (2048x2048),TreeGuard_MaskMap.png (2048x2048),TreeGuard_Normal.png (2048x2048),TreeLeaves_Albedo.png (2048x2048),TreeLeaves_MetallicSmoothness.png (2048x2048),TreeLeaves_MaskMap.png (2048x2048),TreeLeaves_Normal.png (2048x2048),UrbanRoadAsphalt_Albedo.png (2048x2048),UrbanRoadAsphalt_MetallicSmoothness.png (2048x2048),UrbanRoadAsphalt_MaskMap.png (2048x2048),UrbanRoadAsphalt_Normal.png (2048x2048),UrbanRoadDetails_Albedo.png (2048x2048),UrbanRoadDetails_MetallicSmoothness.png (2048x2048),UrbanRoadDetails_MaskMap.png (2048x2048),UrbanRoadDetails_Normal.png (2048x2048),UrbanSidewalk_Albedo.png (2048x2048),UrbanSidewalk_MetallicSmoothness.png (2048x2048),UrbanSidewalk_MaskMap.png (2048x2048),UrbanSidewalk_Normal.png (2048x2048),UrbanWallsTrim_Albedo.png (2048x2048),UrbanWallsTrim_MetallicSmoothness.png (2048x2048),UrbanWallsTrim_MaskMap.png (2048x2048),UrbanWallsTrim_Normal.png (2048x2048)Meshes(note that most meshes include extra pieces and variations, the total triangle count does not perfectly reflect that of a single object, which will be lower)urbroads_firehydrant.fbx(2368 tris),urbroads_pieces.fbx(14475 tris, every piece total)urbroads_sidewalktrees.fbx(2542 tris, every piece total),urbroads_trafficlight.fbx(7052 tris, every piece total),urbroads_wallpieces.fbx(2392 tris, every piece total)Prefabs/DecoSidewalkTreeASidewalkTreeBUrbanRoad.FireHydrantUrbanRoad.ManholeCoverUrbanRoad.ParkingCurbUrbanRoad.ParkingSpaceLineAUrbanRoad.ParkingSpaceLineBPrefabs/Deco/PiecesUrbanRoad.SidewalkTree.GroundUrbanRoad.SidewalkTree.GuardUrbanRoad.SidewalkTreeAUrbanRoad.SidewalkTreeBPrefabs/LightsStreetLightAStreetLightBTrafficLightATrafficLightBPrefabs/Lights/PiecesTrafficLight.Lights.BaseTrafficLight.Lights.GreenOffTrafficLight.Lights.GreenOnTrafficLight.Lights.RedOffTrafficLight.Lights.RedOnTrafficLight.Lights.YellowOffTrafficLight.Lights.YellowOnTrafficLight.OverhangTrafficLight.PoleTrafficLight.StreetLight.BaseTrafficLight.StreetLight.LightOffTrafficLight.StreetLight.LightOnPrefabs/RoadsUrbanRoad.AlleyEntranceAUrbanRoad.AlleyEntranceBUrbanRoad.AlleyEntranceCUrbanRoad.AlleyEntranceDUrbanRoad.AlleyEntranceEUrbanRoad.AlleyEntranceFUrbanRoad.AlleywayUrbanRoad.Alleyway.CornerUrbanRoad.Alleyway.CrossUrbanRoad.Alleyway.HalfUrbanRoad.Alleyway.TUrbanRoad.AsphaltUrbanRoad.AsphaltSmallUrbanRoad.CornerAUrbanRoad.CornerBUrbanRoad.CornerCUrbanRoad.CrossUrbanRoad.EndAUrbanRoad.EndBUrbanRoad.EndCUrbanRoad.HalfAUrbanRoad.HalfBUrbanRoad.HalfCUrbanRoad.Lot.CornerUrbanRoad.Lot.EdgeUrbanRoad.Lot.EntranceAUrbanRoad.Lot.EntranceBUrbanRoad.Lot.EntranceCUrbanRoad.StraightAUrbanRoad.StraightBUrbanRoad.StraightCUrbanRoad.StraightDUrbanRoad.StraightEUrbanRoad.StraightFUrbanRoad.T1UrbanRoad.T2UrbanRoad.T3UrbanSidewalk.LargeUrbanSidewalk.SmallPrefabs/WallsUrbanWall.HalfPillarUrbanWall.HalfWallAUrbanWall.HalfWallA.CornerUrbanWall.HalfWallBUrbanWall.HalfWallB.CornerUrbanWall.HalfWallCUrbanWall.HalfWallC.CornerUrbanWall.HalfWallDUrbanWall.HalfWallD.CornerUrbanWall.PillarUrbanWall.WallAUrbanWall.WallA.CornerUrbanWall.WallBUrbanWall.WallB.CornerUrbanWall.WallCUrbanWall.WallC.CornerUrbanWall.WallDUrbanWall.WallD.Corner