
Color-code Hierarchy rows to group objects fast, lightweight, and saved project-wide.Simple Hierarchy Highlight helps you organize large scenes by colorizing rows in the Unity Hierarchy — without adding any components or polluting your scenes. All highlights are stored globally in ProjectSettings and persist across reloads and editor restarts. Why use it? Quickly spot groups of objects in complex scenesZero scene pollution: no hidden markers or scripts on GameObjectsLightweight and fast — only runs during repaint How it works Hover Chip: A small color chip appears when hovering a row. Click to open the quick color picker.Shortcut (Alt+H): Open the picker at the focused window.Menu: GameObject/Hierarchy Highlight/ → Pick Color or Clear.Recursive by Alt: Apply or clear colors on selected objects + children with subtle depth shading.Custom Palette: Define your own team colors with optional names, or hide defaults for a clean workflow.Brightness Compensation: Adjust HSV brightness for perfect readability in Light or Pro skin. Project Settings Integration Fine-tune popup offset (X/Y).Add, rename, or remove custom colors.Reset all assignments (with confirmation).Toggle default palette visibility. Perfect for Teams: Colors are saved in ProjectSettings/HierarchyHighlightSettings.asset and can be version-controlled and shared across team members.Editor-only (no runtime code, no impact on builds)Unity 2021.3 LTS, 2022.3 LTS, and Unity 6Works on Windows and macOSCompatible with Built-in, URP, HDRP (skin-independent)Persistent storage in ProjectSettings (team-shareable via VCS)Quick access: Hover chip, Alt+H shortcut, context menuRecursive apply/clear with subtle depth shadingCustomizable palette with names and tooltipsAdjustable brightness compensation for readabilityAI was not used inside the package itself. During development, I used AI-based assistants to improve documentation, create descriptions, and refine presentation materials. All source code and functionality of the plugin were written and implemented manually.