
Mushrooms Mega Pack, 31 unique mushrooms available in 62 differents Prefabs variations, 2 Atlas of texture (2048x2048) and 4 levels of LODsContains:31 different realistic mushrooms carefully harvested, scanned and retopo by myself in the east of France, available in total of 62 differents Mesh variations + 4 levels of lod2 Materials made of 3 textures atlas eachImport:Check all the files you need and the correct pipeline folder. Uncheck the two other pipeline folderPrefab and Meshes:Contains 62 prefabs made of 31 unique mesh named as follows:Mushroom_A.B with A the mushroom number and B the variationFor example with the mushroom 1, I created 5 variations of prefab named as followsMushroom_1.1, Mushroom_1.2, Mushroom_1.3, Mushroom_1.4 and Mushroom_1.5I made a small mistake on the naming, I accidentally skipped the 27The 9.1, 9.2 and 9.3 are different stages of growth of a toadstool but 3 different meshLOD:4 levels of lodI subdivided my base mushrooms mesh (LOD 1) to have LOD 0I decimated my base mushrooms mesh (LOD 1) to have the other 2 LODsLOD0 = 400% of triangles of the base meshLOD1 = 100% of triangles of the base meshLOD2 = 40% of triangles of the base meshLOD3 = 10% of triangles of the base meshMaterials and textures:2 Materials made of 3 textures atlas (2048px) (Albedo, Normal, MetallicSmoothness)The 16 first mushrooms share the same material (1 to 14)The 15 last mushrooms share the same material (15 o 30)each mushroom is therefore textured with textures size of 512x512pxMisc. InformationFor any questions, please contact me, I'll be glad to help :)You can also check my social networks, I often post renders of my works!InstagramYoutubeMail: zacxophone3d@gmail.comNumber of textures:6Texture dimensions: 2048x2048Number of meshes/prefabs: 31 meshes, 62 PrefabsUV mapping: YesLOD information (count, number of levels): 4 levels of LOD:LOD0 = 400% of triangles of the base meshLOD1 = 100% of triangles of the base meshLOD2 = 40% of triangles of the base meshLOD3 = 10% of triangles of the base meshTypes of materials and texture maps (e.g., PBR): PBR