
Spawn thousands of objects, test game performance, and simulate extreme scenarios with this powerful editor extension. Perfect for stress-testing physics, and rendering.The Stress Test Analyzer is an editor-only utility that allows developers to simulate high-intensity performance scenarios by spawning large quantities of objects with customizable behaviors.Key Features:Instantly spawn hundreds or thousands of objects in configurable patterns (random, grid, spiral, cluster) with precise control over density and distributionToggle various stress behaviors including physics simulation, AI movement, material changes, and render effectsSave and load test configurations for consistent performance benchmarking across projectsEditor-only implementation that works without affecting built game performanceIdeal For:Developers optimizing open-world or large-scale scenesTeams establishing performance baselinesVR and mobile projects with strict hardware limitationsTechnical artists validating asset performance characteristicsSetup and Usage:Import the package into your Unity projectOpen the Stress Test Tool window (Tools > Stress Test Tool)Configure spawn settings and desired behaviorsRun the simulation in Editor play modeAnalyze performance and adjust accordinglyPerformance Impact:Minimal editor overhead during operationNo runtime memory allocationClean removal of all test objects when disabledSupported Render PipelinesBuilt-in Render Pipeline (BRP)Universal Render Pipeline (URP)(Tested in Unity 2021 LTS and newer. Behavior consistency may vary slightly depending on RP physics/shader settings.)High Definition Render Pipeline (HDRP)System RequirementsUnity 2021.3 LTS or newer recommendedEditor-only: No runtime footprint (does not affect builds)Compatible with Windows, macOS, and Linux editorsCustomization OptionsSpawn Patterns: Random, grid, spiral, cluster (adjustable density/radius).Behavior Toggles:AI (pathfinding, avoidance).Physics (gravity, collisions).Rendering (flicker, color changes).LimitationsPhysics Scaling: Large object counts may cause editor slowdowns (dependent on hardware).No Runtime Support: Designed exclusively for editor performance testing.AI tools were used for assistance with debugging and creation of the documentation.