This is a roadster street car.
Car includes hi-resolution interior, and steering wheel.
However, doors, hood or trunk DO NOT open.
Wheels have spindle nodes for easy animation.
Brakes and brake calipers are seperate items also for animation purposes.
Parts are assigned in a sensible hierarchy and named properly.
All textures are layered .psd.
4k for the main body, 2k interior and 1k for wheels as source data.
Simple studio HDR cubemap is included.
Car with interior, wheels and body has around 28k tris.
Included are U.S, European and Japanese registry plate versions, and RHD dashboard.
Side windows are seperate meshes that can be removed for true open-air look.
This model uses Unity's standard PBR shader, included are Albedo, Specular, Smoothness, Occlusion and Normal maps for every part.