Fade Environment allows you to prevent geometry clipping the camera when the camera gets too close to environment objects.
It fades out pixels in shader based on distance to the camera without using transparency. To increase performance fading is done through Dithering algorithm.
Version 1.1: Added 16x16 bayer matrix to reduce banding artifacts.
Can be used for foliage (Unity Tree for example) or any other kind of objects.
Works with both free and Pro version of Unity.
Unity 5 is supported!
Note: Mobile is not supported yet (work in progress)
Unity Player Demo
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