
Vertex Renderer draws vertices of mesh with size, color, and texture options. Perfect for stylized graphics, or scientific visualization such as displaying density or weight distributions in 3D space.The demo scene included in the package is provided for the Built-in Render Pipeline only, but you can apply the Vertex Renderer component in URP as well without any changes."Perfect for debugging, stylized effects, and scientific visualization.""Draw vertices in real time — with full color, texture, and GPU acceleration."Vertex Renderer is a powerful component that visualizes every vertex of a mesh in real time. Whether you're debugging geometry, creating unique stylized effects, or highlighting vertex data for analysis, this tool gives you full control over how each vertex is displayed.Works seamlessly with Built-in Render Pipeline and URPGPU Instancing ensures smooth performance, even with high-density meshesPer-vertex markers can be drawn as simple squares or custom textures with full alpha supportMarker size can be defined in screen-space pixels or as a relative screen ratioColor modes: global base color or per-vertex color (supports vertex color data)Ideal for data visualization: represent density, weighting factors, or scalar fields using mesh vertex data in 2D/3D scientific or mathematical applicationsOptional Emissive Mode and Z-order skipping for further performance gainsUse Vertex Renderer for technical mesh inspection, scientific visualization, or creative real-time graphics where vertex-level precision matters.Supports the following Unity versions:Unity 2021Unity 2022Unity 6000+ (Unity 6.x).Render Pipeline Support: Built-in, URPRendering Method: GPU InstancingMarker Size:Fixed screen-space pixel sizeRelative to screen ratioMarker Color:Global base colorVertex color if vertex data is availableMarker Texture:Default: square shapeCustom texture with alpha transparencyData Visualization Support:Display density, weighting factors, or scalar values using vertex informationSuitable for mathematical, scientific, or engineering visualizationPerformance Options:Emissive rendering mode to avoid lighting costDisable Z-order sorting to improve speedOptimization Notes:Handles high-vertex-count meshes efficientlyFrame rate may drop if vertex count is extremely large (GPU bound) Key FeaturesRender each vertex in 3D space - instantly and accuratelyDual pipeline support (Built-in + URP) out of the boxGPU Instancing for ultra-fast renderingFlexible marker sizing: pixels or screen ratioCustom textures with alpha transparency for marker shapesGlobal color or per-vertex color support for unique visual effectsDisplay density, weight, or scalar data for scientific/mathematical visualizationPerformance tuning options: emissive mode, skip Z-order sortingIdeal for debugging, stylized visuals, or technical mesh analysis