
A comprehensive Unity Editor toolkit for faster level design, featuring prefab painting, snapping, path tools, clustering, material swapping, and optimization utilities.Level Design Helper Pro is an all-in-one Unity Editor toolkit for rapid, precise, and creative environment building. From brush-based prefab painting to spline-driven fence placement, modular snapping, material swapping, cluster generation, advanced selection, grid snapping, and performance heatmaps — this package packs everything you need to design professional-quality levels faster and smarter. Perfect for indie developers, studios, and level artists looking to cut down on tedious placement work and focus on creativity.FeaturesObject Painter Tool – Brush-based prefab placement with rotation & scale randomization.Prefab Scatter Tool – Quick random scattering with density control.Selection Tools – Filter by type, layer, tag, or prefab.Grid Snap Tool – Customizable grid size & orientation for perfect alignment.Modular Builder Tool – Snap modular pieces like walls, floors, and ceilings.Object Replacer Tool – Swap prefabs in-place or via brush stroke.Path Tool – Place objects along customizable splines.Heatmap Overlay – Visualize object density for optimization.Debug Tools – Detect overlaps, missing references, NavMesh issues.Circle Select Tool – Area-based selection with filters.Tiling Tool – Create perfect floor patterns on a grid.Floor Tool – Precision floor placement with grid snapping.Eraser Tool – Brush-based object removal.Material Swapper Brush – Apply materials directly in the scene.Align & Distribute Tool – Arrange objects evenly in any axis.Path Fence / Wall Tool – Build fences & walls along splines.Cluster Generator – Spawn natural-looking clusters with density falloff.Prefab Favorites Bar – Quick-access prefab toolbar with hotkeys.Supported OSWindowsmacOSLinux (Editor support)📄 Documentation📘 Level Design Helper Pro DocumentationSome content in this package was created with the aid of AI-assisted tools.Tools used:OpenAI ChatGPT → Initial draft generation of C# scripts and documentation outlines.DALL·E → Draft concept images for editor icons.Modifications performed:All scripts were manually reviewed, debugged, refactored, and extended to ensure Unity compatibility and production-ready quality.Editor workflows, UI layouts, and integration logic were designed and implemented by hand.AI-generated icons were redrawn, vectorized, and optimized manually for clarity, scaling, and Unity Editor usage.Documentation was rewritten, expanded, and formatted into professional-level technical guides.Value added:This package combines multiple custom-built editor modules into a unified toolkit with unique features, performance optimization, and usability enhancements that go beyond the initial AI-assisted drafts.