
Unified static & dynamic game data management.I. Core Features:XData - Flexible runtime data structures supporting any typeDynamicData - Monitor value changes at any data nodeXJson - Enhanced JSON format with expanded capabilitiesPersistentData - Optimized save file systemText (Localization) - End-to-end localization management (definition/auto-collection/deduplication/export/merging/switching)Excel (.xlsx) Export Tool - Non-programmer friendly spreadsheet manager (detailed manual included)Sample Game - Fully playable demo scene (build-ready)II. Detailed Features:Dynamic Data MonitoringTrack changes at any node in data hierarchyDispatch events based on parent/child relationshipsMonitor multiple hierarchy levels simultaneouslyDual modes: Base Mode & Top-down ModeEnhanced JSON FormatPrecision control with multiple numeric types (beyond double)Flexible object keys (supports non-string indices)Custom operations via XAction type (powers localization)Optimized Save SystemZero serialization bloat - every byte serves purposeAutomated workflows: create/load/save/duplicate/deleteIntuitive data structures focused on gameplay needsBuilt-in data management best practicesEnd-to-End LocalizationPredefine & auto-collect editor texts → deduplicated CSVExtract & deduplicate Excel spreadsheet texts → CSVOne-click merging of all text sources → unified CSVSimple CSV → Excel integration for translation workflowsSeamless in-game language switchingNon-Programmer Friendly Excel ToolStrict schema: tables/fields/records/tagsTag-driven functionality (extensible & flexible)Cross-table references with visual trackingData constraints: length/dependencies/exclusionsAuto text collection → deduplicated CSVSmart ID allocation (no manual calculations)Multi-sheet table splitting → auto-merged dataPinpoint error highlighting with fix suggestionsCollaborative note zones for team coordinationAuto-generated metadata (key relationships/grouping)Extensible data types & tag functionalityComprehensive C# APIDetailed module introductionsType-specific documentation (individual MD files)Parameter-by-parameter method guidesBeginner-friendly code samplesComplete Sample GameIn-game implementation:Full mini-game (modes/tutorial/levels/victory)Static + dynamic data managementLocalization with live language switchingSave operations: create/load/save/duplicate/deleteData-event system integrationUI reactive to data changesRuntime static data reloadingDynamic data debugging toolsDevelopment environment:Build-ready scene (one-click packaging)Production-grade C# architectureToolbox extension examplesSave data structure blueprintsFull Excel-to-runtime workflowSupports Windows/Mac/LinuxSupports Unity 2021+Requires Python Scripting package (free official Unity package; removable after installation)Full English/Chinese localization: C# API docs, Excel manual & editor tools