
Level Generator Pro Max - Procedural Dungeons, Mazes, NavMesh & Player
Despair
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A powerful Unity tool for creating endless, multi-level dungeons and mazes with diverse biomes, advanced algorithms, NavMesh support, and seamless editor integration.👑 Level Generator Pro MaxUnleash the ultimate procedural generation engine for Unity. Level Generator Pro Max is the definitive tool to create vast, complex, and infinite worlds. Build multi-level dungeons with Cellular Automata or weave endless mazes with Prim's Algorithm all without writing a single line of code.✨ What Makes It MAX?♾️ Infinite Generation Engine: Create truly endless dungeons and mazes that generate in real-time as the player explores. Dynamic chunk loading and unloading ensures peak performance.🧠 Expanded Algorithm Library: Master new generation styles! Sculpt organic caverns with Cellular Automata for dungeons, and craft unique pathways with Prim's Algorithm for mazes.📦 Prefab-Based Room Design: Go beyond procedural shapes. Design custom, detailed rooms (start, end, boss rooms) as prefabs and seamlessly integrate them into your dungeons.🔗 Advanced Layout & Connection Control: Choose between classic corridors or directly connected rooms for different dungeon styles. Create more open, imperfect mazes by automatically removing extra walls.🖥️ Unified Master Control Panel: A streamlined "Level Manager" interface lets you switch between Dungeon and Maze modes instantly and control everything from one clean component.⚡ Easy to use, fully customizable, and works right out of the box. Start building unique levels in seconds, no coding required!Important Info:Dungeon Builder Pro Max: Generates only dungeons.Maze Builder Pro Max: Generates only mazes.Level Generator Pro Max: Generates both dungeons and mazes in one script. Switch between them with an enum.If you need both, Level Generator Pro is the most cost-effective and simpler choice. For just one, go with the specific generator.Supported Render Pipelines:✅ Standard/Built-In✅ Universal✅ High-DefinitionFor a list of features, see Technical Details🧠 Core Generation Engine♾️ Infinite Generation Engine: Create truly endless dungeons and mazes with a high-performance, chunk-based system that generates and unloads the world around the player dynamically.🏗️ Multi-Level Architecture: Build vertically with full support for multiple floors, automatically connected by stairs or ladders for complex, layered environments.⚙️ Expanded Algorithm Library: Master any style. Use Rooms & Corridors or Cellular Automata for dungeons, and Recursive Backtracker or Prim’s Algorithm for mazes.🎨 World Design & Customization📦 Prefab-Based Room Design: Go beyond procedural. Design detailed, custom rooms (e.g., boss arenas, treasure rooms, start points) as prefabs and have the generator seamlessly integrate them into the layout.🏞️ Deep Biome System: Create unique atmospheres with biome-specific materials, lighting, decorations, wall-mounted props, and enemy sets, now with Perlin noise distribution for infinite mode.🔗 Advanced Layout Control: Dictate the flow of your level. Choose between classic corridors or directly-connected rooms in dungeons, and create more open, organic paths in mazes by removing extra walls.👾 Intelligent Entity Spawning: Automatically populate your worlds. Configure player spawn points, and define enemy types, counts, and spawn chances for each biome or room type.⚡ Unrivaled Workflow & Integration⚡️ Live Editor Auto-Update: See your changes instantly! The generator can rebuild the level in real-time in the editor as you tweak settings. No need to press play!.🖥️ Unified Master Control Panel: Manage everything from one clean, intuitive Inspector. Switch between dungeon and maze generation effortlessly with the central LevelManager.🚶 One-Click NavMesh Baking: Generate a perfect navigation mesh for your entire level with a single click, ensuring your AI can navigate the most complex environments.💾 Robust Prefab Export: Save your finished masterpiece, including all meshes, baked NavMesh data, and unique materials, into a single, clean prefab with one click directly from the editor.Used AI just for the thumbnail creation.All the code and functionalities were created without AI by Human Brain