
This new knight armor, combining the weight of war with elegance, is specially designed for your Soulslike and action RPG games.This new knight armor, combining the weight of war with elegance, is specially designed for your Soulslike and action RPG games. With its medium-heavy armor concept, it gives your character both a powerful and graceful stance. The aggressive lines and detailed craftsmanship of the armor will enrich the atmosphere of your game world.The main part of the model is the armor itself. The head model has been added only for testing purposes. Considering that you may want to use different head models, the armor is designed to partially cover the face, adding a mysterious aura to the character.Thanks to its fully modular structure, you can mix and match the parts to create unique combinations. This flexibility increases character variety in your project. The continuation of this special armor series is on the way. Discover this unique model to stand out on the battlefield and impress your players.------------------------------------------------------------------------------------------------------------------- .I have tried to add sense of reality. Supports pbr.-. Polygons = 37407-. Vertex = 42788Testing the model with Mocap animations and Cinematic Video------------------------------------------------------------------------------------------------------------------Modular System Edit:Some modular character parts (like just the legs or just the torso) don't have a complete humanoid rig on their own. Therefore, you can't apply "Humanoid" animations to them directly.To solve this, you can use the Avatar file from a full-body character. Simply drag and drop the full character's Avatar file into the "Avatar" slot of your modular piece's Animator component. This way, Unity will treat your modular part as a complete humanoid, allowing it to play the animations correctly.------------------------------------------------------------------------------------------------------------------- . Animations are not included in the package. Test Animations shown in the video here, https://assetstore.unity.com/packages/3d/animations/basic-motions-free-pack-154271------------------------------------------------------------------------------------------------------------------- .Skin Pack : 3 different skin colors -. Polygons = 37407-. Vertex = 42788 - Number of mesh: 24 - Number of characters: 14 full set - Number of prefabs: 63 full and modular------------------------------------------------------------------------------------------------------------------- . window > rendering > hdrp wizard- . select materials- . Edit : You can easily upgrade to hdrp using Unity's hdrp wizard. You can classify the project as hdrp and use the hdrp wizard.- . click convert selected built-in materials to hdrpas easy as that"The asset used Unity Standard shaders which can easily be converted to URP and HDRP with Unity's render pipeline upgrade wizards"et voila, you're compatible with urp and hdrp-------------------------------------------------------------------------------------------------------------------Texture Types PBR Unity 97 items Format: PNG-AlbedoTransparency-Normal-MetallicSmoothness- PBR Shader.-. Textures PNG Resolution:- 8192x8192 - 4096x4096 - 2048x2048 - 1024x1024 - 512x512--------------------------------------------------. ** - Formats : **. unitypackage - UnityYour valuable feedback is my biggest inspiration. I take it into account to push each of my projects one step further. The themes that are most voted on and show the most interest from the community guide me on my creative journey. This allows me to focus on creating the most valuable and meaningful content for you. I am grateful for your interest and support. Thank you.Number of textures 97Texture dimensions 8192x8192 - 4096x4096 - 2048x2048 - 1024x1024 - 512x512Polygon count of [Model Name] 37407[Medium Armored Warrior Knight V1]Minimum polygon count 1065Maximum polygon count 37407Number of meshes/prefabs 1/63Rigging: Yes/No YesAnimation count 0Animation type list -UV mapping: Yes/No YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) Standart Material / PBR