A complete framework for epic RTS & Siege battles like Total War with thousands of units. Features a high-performance Job System core, modular tactical AI & destructible gates for ultimate strategyGo beyond simple formation controls. Command vast armies that think, fight, and maneuver with tactical intelligence. The Large Scale Combat System (LSCS) is the all-in-one, professional-grade solution for creating the epic RTS battles and Siege Warfare scenarios you've always envisioned.Try the playable DEMOS! Large Scale Combat System DemoJoin our DISCORD for support and questions! DiscordFind Integrations! DiscordWatch Setup Videos. PlaylistPurchasing this system also includes the Large Scale Formation System and Mesh Animation Baker for free!Inspired by genre-defining classics like Total War, the Large Scale Combat System is a complete combat framework. It provides every system you need: intuitive player controls for commanding your Formations, a highly customizable tactical AI, deep combat mechanics, and a suite of high-performance, job-based managers to ensure your battles run smoothly at any scale.New in this Update: Complete Siege WarfareTake your battles to the walls! The system now includes a fully functional Siege System for maximum Real Time Strategy:Destructible Gates: Block paths with gates that use NavMesh Obstacles and dynamically clear the way when destroyed.Walkable Walls: Design complex defenses where archers can man the walls and rain fire on attackers.Siege AI: A smart AI that knows how to assault gates, defend breaches, and position troops tactically using the new Attacker & Defensive Zones.Functional Towers: Create destructible towers that can deal damage, heal troops, or apply buffs.Dynamic Combat & TacticsCombat is more than just reducing health bars. LSCS simulates a real battlefield with Formations made of Units:Charge Mechanics: Implement devastating cavalry charges with customizable charge damage and impact timing.Flanking Damage: Tactical positioning matters! Units take increased damage when attacked from the side or rear.Advanced Knockback: Feel the weight of combat with improved knockback.Full Command Control: You are in control. Issue new movement orders during combat to retreat, reposition, or feint attacks.Attack Anything: Units can now target non-unit objects like gates, barricades, or custom destructible objectives.Enhanced Visuals & FeedbackKeep track of the chaos with professional RTS feedback tools:Smart Formation Flags: Flags now display Health Bars and dynamic Status Indicators (Engaged, Walking, Shooting, Flanked, Charging) so you always know what your troops are doing.Advanced Minimap: Now supports displaying custom objects (like siege targets) alongside units.Core FeaturesHigh-Performance Core: Built on Unity's C# Job System and Burst Compiler. Heavy calculations like target acquisition, rotation, and formation cohesion are processed across multiple CPU cores.Scriptable Object Architecture: Design unique units, balance your game with a rock-paper-scissors DamageModifier system, and craft unique AI personalities—all without touching code.GPU Animation Baking: Create battles with thousands of units using the included Mesh Animation Baker for extreme performance.Flexible Spawning: Set up your scenarios quickly with an improved Spawnpoint System.Give your players the satisfying feeling of being a true General. Get the Large Scale Combat System and bring your epic battles with large Formations to life!Please Note: The art assets (characters, environments, animations, etc.) shown in the screenshots and video are for demonstration purposes only and are not included in this package. A separate Demo scene is of course included.High-Performance RTS Core (Job System & Burst)The system's backbone is built with Unity's C# Job System and Burst Compiler. Heavy calculations like target acquisition, unit rotation, formation cohesion, and flag/UI updates are processed across multiple CPU cores. This frees up your main thread for smooth gameplay, even with thousands of units on screen. Advanced Formation & RTS Control SystemFull RTS Controls: Full support for standard RTS controls, including box selection, shift-clicking, and right-click move/attack commands.Drag-to-Form: Set formation width and facing with an intuitive click-and-drag, inspired by classic AAA strategy titles.Full Combat Control: Issue new movement orders while units are in combat. A robust disengagement system lets you force formations to pull back, reposition, or flee.Cohesive Group Movement: Armies march together. Faster units automatically wait for slower ones, ensuring your battle line arrives intact. Dynamic Battle MechanicsCharge System: Implement devastating charges with customizable charge times and bonus charge damage.Positional Tactics: Punish enemies with a built-in flanking damage system.Physics-Driven Combat: Add weight to your battles with an improved knockback mechanic that sends units flying.Deeply Customizable Units: Design any unit imaginable with the UnitDataSO. Combine stats, models, and behaviors to create your roster.Complex Unit Counters: Easily define counters (e.g., Spearmen > Cavalry, Archers > Spearmen) with the intuitive DamageModifierSO. Complete Siege Warfare SystemAttack Anything: A flexible DestructibleTarget system allows units to attack not just other units, but gates, walls, towers, and any custom object you create.Destructible Gates: Build functioning gates that use NavMesh Obstacles to block paths—and dynamically clear the path upon destruction.Dynamic Walls: Design walkable ramparts for your defenders and destructible wall sections for your attackers.Defensive Towers: Create static, destructible towers with custom effects like AoE damage, healing auras, or stat debuffs. Modular & Tactical AI FrameworkScriptable Object "Brains": Easily create new AI "personalities" (e.g., Aggressive, Defensive) by simply creating new Strategy assets in the editor.Tactical Depth: Comes with pre-built tactics like Establish Frontline, Flank with Cavalry, Hold Reserves, and Prioritize Vulnerable Targets.Siege-Aware AI: Includes a Siege AI with specialized tactics. Attackers will assault gates using defined "Attacker Zones" while defenders will "Man The Walls" and "Defend the Gate" using "Defensive Zones".Path Aware: The AI checks for obstructed paths and advantageous positions before committing to an attack.Full Supporting Systems IncludedPerformant UI & Flags: A job-based billboard system displays formation flags, now with unit health bars and dynamic status indicators (e.g., Engaged, Moving, Charging).Upgraded Minimap System: A functional minimap that tracks all formations, the camera, and custom world objects (like siege objectives).Flexible Spawning: Set up your battles with an improved spawnpoint system.Mesh Animation Baking System: A high-performance, job-based system to reduce rendering overhead and fit more units in your scene.Dynamic Audio Manager: An efficient, pooled sound system to handle hundreds of combat sounds without performance loss.## 100% Full C# Source CodeFull C# source code is included, with a clean, abstract class structure (CombatBehaviourSO, CombatPlacementSO, AITacticSO) that allows you to easily script your own unique unit behaviors and AI tactics for ultimate flexibility.Includes a detailed Siege Demo Scene and comprehensive documentation.AI was used for Image creation