Mesh God 3000 is a Unity mesh editing tool for fast pivot adjustment, mesh separation, selection control, and export—right in the editor. Ideal for speeding up 3D workflow.◼ Behold! CatBorg Studio™ Presents ◼Mesh editing made easy — powerful in-editor geometry tools for Unity.◼ Key Features ◼Standalone: No external packages or dependencies required.Editor-Integrated: Works directly inside the Unity Editor — no need to export to Blender or other tools.Customizable: Assign your own shortcuts for rapid workflow.⚠️ Works only with MeshFilter components — SkinnedMeshRenderer is not supported.◼ Toolset Overview ◼Pivot Tools – Quickly set your mesh pivot to the bottom, center of mass, or the average of your selection. Full interactive pivot editing included.Selection Tools – Select, invert, grow, shrink, or select connected parts of your mesh for precise editing.Mesh Editing – Move, rotate, scale, or delete only the selected part of your mesh without affecting the rest.Separation Tools – Split meshes by selection or automatically separate loose parts into new objects.Save & Export – Save edits as Unity assets or export to FBX for external use (FBX Exporter required).◼ Support & Updates ◼Help Desk (Discord)Quick Start Guide (GitHub Quick Start Guide)Supported Operations (GitHub Supported Operations)I used AI-assisted code generation (ChatGPT) during development to support scripting and optimization. All generated code was manually reviewed, tested, and finalized by me. The included 3D model was manually created in Blender without the use of AI.