Mesh God 3000 is a Unity mesh editing tool for fast pivot adjustment, mesh separation, selection control, and export—right in the editor. Ideal for speeding up 3D workflow.◼ Behold! CatBorg Studio™ Presents ◼Mesh editing made easy — powerful in-editor geometry tools for Unity.◼ Key Features ◼Standalone: No external packages or dependencies required.Editor-Integrated: Works directly inside the Unity Editor — no need to export to Blender or other tools.Customizable: Assign your own shortcuts for rapid workflow.⚠️ Works only with MeshFilter components — SkinnedMeshRenderer is not supported.◼ Toolset Overview ◼Pivot Tools – Quickly set your mesh pivot to the bottom, center, selection average, or center of mass. Full interactive pivot editing included.Selection Tools – Select, invert, grow, shrink, or select connected parts of your mesh with precision. Integrated selection highlighting and Undo support.Mesh Editing – Move, rotate, scale, or delete only the selected part of your mesh while keeping the rest completely untouched. All edits operate on the internal mesh buffers for safe, non-destructive workflows.Separation Tools – Split meshes by selection or automatically separate loose parts into new objects. Materials, UVs, and submeshes are preserved.Shading Tools – Apply smooth or flat shading to the selected triangle region of your mesh. Only the chosen area is affected, while all other shading remains unchanged. Ideal for repairing shading artifacts or converting specific parts of a model between smooth and faceted appearance.Cleanup Tools – Remove unused materials to reduce draw calls, eliminate unnecessary shadow casters, and improve runtime performance.Save & Export – Save edited meshes as Unity assets or export them as FBX for external use (FBX Exporter required). Automatic mesh versioning included.◼ Support & Updates ◼Help Desk (Discord)Quick Start Guide (GitHub Quick Start Guide)Supported Operations (GitHub Supported Operations)I used AI-assisted code generation (ChatGPT) during development to support scripting and optimization. All generated code was manually reviewed, tested, and finalized by me. The included 3D model was manually created in Blender without the use of AI.


