
Procedural Terrain Generator by MysticForge
MysticForge
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Easily generate customizable, game-ready terrains with mountains, water planes, rivers and prefab placement. Perfect for prototyping or building low poly, stylized and realistic environments.Includes terrain shaders for URP,HDRP & Built-In RPIncluded water shaders for URP & Built-In RPURP Water Shader needs Depth & Opaque Texture enabledMaterials can be overridden via editor (input fields), folder replacement, or script edits (further explained in the documentation)🌍 Procedural Terrain Generator by MysticForgeMysticForge is dedicated to creating powerful, intuitive tools and asset packs tailored for stylized and low-poly game development. With a focus on modularity and in-editor customization, our tools are designed to help developers prototype, build, and ship faster — without needing external 3D software.This package includes a few low-poly and stylized prefab samples from our other MysticForge assets, such as:🌳 Procedural Tree Generator by MysticForgeThe Procedural Tree Generator lets you create fully customizable trees within seconds.🌱 Low Poly Mesh GeneratorQuickly create customizable low-poly meshes right inside Unity — great for props, trees, rocks, and background elements.🌳 Toon Nature by MysticForgeA collection of game-ready nature assets perfect for stylized environments — forests, fantasy worlds, or vibrant open landscapes.🖼️ Fantasy Skybox by MysticForgeEasily create unique fantasy atmospheres to enhance any Unity project with vibrant, game-ready skyboxes.These included samples give you a head start when generating terrains. If you need a broader set of assets to fill your world, be sure to explore the fullMysticForge Publisher PageProcedural Terrain Generator by MysticForge is a flexible, editor-integrated tool for creating low-poly and stylized terrains directly inside Unity — no modeling software required.With intuitive sliders and real-time generation, you can control polygon density, noise shape, height, and more. Whether you’re prototyping or building final scenes, you’ll be able to quickly iterate and save terrains as mesh assets or optimized prefabs.🧱 The tool includes a prefab placement system tailored for natural, organic environments — perfect for open worlds, fantasy landscapes, or survival games. It’s not designed for grid-based precision like city builders, but it excels at creating varied, randomized outdoor worlds.🎮 Ideal for:Stylized RPGsSurvival & exploration gamesOpen-world or sandbox projectsPrototypes that need rapid terrain iteration🔹 Procedural Terrain GenerationCustomizable terrain size, resolution, and noise-based heightmapFine-tune with noise scale, power, height multiplier, and offsetGradient-based terrain coloring for stylized visuals🏔 Mountain SystemPlace procedural mountains with adjustable radius, peak height, falloff, and blend strengthCustomize mountain colors with dedicated gradient blending🌊 Water & River SupportOptional water plane with offset controlsProcedural river generator with curve noise, depth, width, and start/end positions🌲 Prefab Placement SystemPlace GameObjects based on terrain gradient (vertex color based placement)Set thresholds, max instances, size range, and mountain inclusion per prefabRandomized scatter placement for natural distribution💾 Preset SystemSave and load terrain generation presets as assetsIncludes UI for managing and previewing presetsComes with 3 initial presets🧱 Mesh Output & OptimizationSave generated terrains as reusable mesh + prefab inside the project folderSupports flat shading toggle and resolution steps (poly optimization)Optional triangle view for debugging or stylized wireframeGPU Instancing compatible for prefabs with shared materialsOptional static batching toggle during prefab export (ideal for environment props)🎮 Editor IntegrationFully integrated Unity Editor windowAll features adjustable in real-time — no playmode requiredOne-click terrain generation and asset saving🌊 Water Shader (URP + Simple version for Built-In)• Adjustable depth color, refraction, foam, and more (URP only)• Comes with a matching water plane prefabVertex color shaderIncludes a vertex color based shader for URP, HDRP and In-Build to get you startedCan be replaced with your own vertex shaders or adjusted to your needsPrefabsIncludes 30 prefabs (Grass, Trees, Rocks, Plants) to provide a solid starting groundLow Poly and Stylized prefabsPrefabs use Unitys provided standard materials. Prefabs shown in the Video and Screenshots may vary and can be found within other assets by MysticForge as mentioned above.AI-assisted tools were used to draft and refine parts of the provided editor script. All code was manually reviewed and tested to ensure functionality and quality. No AI/ML was used for creating visual assets, models, textures, or audio.