
Editor tool for smooth and seamless connection of terrains.Note that Unity’s HDRP Terrain shader handles only 8 layers. Connected terrains will likely have more than 8 layers if layer count is high. Refer to the Caveats section in the document to optimize the layer count.Documentation | SupportWorking on large terrains can be challenging. This tool helps developers work on smaller terrains separately. With a few clicks, neighbor terrains seamlessly connect with each other to form parts of a larger world.Features:Customizable height map smoothing between neighbor terrains.Blending of splat maps.Recognizes shared layer settings used by neighbor terrains to minimize layer count.Connection of terrains that have different size or resolutions.Supports connection of terrains at arbitrary points.Note: Only power-of-two and square-sized (32x32 to 8192x8192) terrains are supported.Supported Unity Versions:✅Unity 2021.3✅Unity 2022.3✅Unity 6000.0✅Unity 6000.1Supported render pipelines:✅Built-in✅URP✅HDRP