
A shader package for mixed materials, which uses the official Unity3D Polybrush package to draw vertex colors and this package's shader to render the blending effect.Artists can draw vertex colors on Plane instead of Terrain to achieve the effect of mixed materials.Two Shaders, two Editor scripts, and several terrain textures from the official TerrainDemoScene of Unity.This package does not implement the vertex drawing function. Please use Polybrush to draw the vertex colors.This asset uses textures from Unity Terrain - URP Demo Scene under the Unity Companion License (UCL); see Third-Party Notices.txt file in package for details.Developed using Shader Graph, blending different PBR textures with mesh vertex colors to achieve a blending effect. Depend on Polybrush.Depend on ShaderGraph.