
Unity Editor tool that automatically removes or normalizes unwanted root motion from imported animations making your characters stay in place during idle, walk, run, or looped sequences.StayInPlace is a Unity Editor tool that helps you remove or normalize unwanted root motion from animation clips making your characters stay grounded and centered during animation playback.Ideal for developers working on games that require precise in-place movement, such as:RPGsStrategy or tactics gamesMultiplayer gamesAI- or NavMesh-driven charactersVR/AR character controllersCustomizable ContentWhich bones to target (e.g., Hips, Root)Which axes to stripOutput folder and file namingSaving preferences between Unity sessions.Suitable forGames requiring characters to remain in place during animation loopsDevelopers who need clean .anim files for blending or AI controlArtists needing to clean up imported motion-capture or hand-keyed animationsTeams working with FBX/DAE/BLEND/GLTF modelsKey Features:🎯 Per-Axis Root Motion StrippingStrip motion on X, Y, or Z individually for precise in-place animation control.🌀 Root Motion NormalizationNormalize position curves relative to the first frame, keeping animations centered.🔧 FBX Import Fixing (Auto)Automatically updates FBX import settings to use original root transform positions (no baking).📂 Multi-Format Model SupportWorks with .fbx, .blend, .dae, .gltf, .glb, .obj, .ma, .mb, and other animation-carrying formats.🧩 AnimationClip ExtractionOptionally extract embedded animation clips from selected model files before processing.💾 Persistent SettingsRemembers user preferences (bones, folder, suffix, axis settings) across editor sessions using EditorPrefs.🖱️ Clean and Intuitive UIDesigned to be artist/developer friendly, under Tools → StayInPlace.Used AI to generate logo, documentation and descriptions.