
Interactive objects and puzzles - MMORPG KIT ADDON
Water Eye
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Transform your world with puzzles & interactions! Create levers, pressure plates, statues, and traps. A modular and secure toolkit, fully integrated with MMORPG KIT.Tired of a static world where players just run from one monster to the next? It's time to challenge them with more than just combat. Interactive Objects and Puzzles seamlessly integrates with MMORPG KIT to empower you, the creator, to build a world that feels alive, mysterious, and reactive. 🗺️✨This powerful, modular system is built on a simple but robust Input -> Manager -> Output architecture, allowing you to combine components to create a near-infinite variety of puzzles and interactions, all configurable directly from the Unity Inspector. No coding required!Core Features:🛡️ Server-Authoritative: Designed from the ground up for multiplayer, ensuring all puzzle logic is secure and cheat-resistant. Works flawlessly with dedicated servers.🧩 Deep MMORPG KIT Integration: Natively uses the kit's core systems, including Item Requirements (Level, Class, Attributes), Custom Animations, and the Damage System.⚙️ Fully Modular: Mix and match any Input with any Manager and any Output to create unique challenges. A lever can spawn a monster, or a complex statue puzzle can move a platform.🖱️ Inspector-Driven: No coding required to design your puzzles. Configure everything visually through clean, organized component inspectors.💻 Highly Extensible: All scripts are clean, complete, and well-commented, making it easy for developers to build their own unique puzzle components on top of this solid foundation.The Building Blocks of Your Puzzles:► INPUTS (How Players Interact) 🕹️Lever: A versatile on/off switch with full support for cooldowns, player animation triggers, visual feedback, and MMORPG KIT requirements.Pressure Plate: A passive trigger that reacts to players standing on it. Features optional player count requirements (weight sensitivity) and a release delay timer.Rotating Statue: A multi-state input where players rotate an object to a specific facing. Perfect for alignment puzzles and includes state-specific visual and event feedback.Elemental Brazier: A unique, combat-based input that reacts to being hit by specific Damage Elements (🔥, ❄️, ⚡). Supports both single-hit activation and complex, ordered elemental sequences.► MANAGERS (The Brains of the Puzzle) 🧠Code Puzzle Manager: Create classic "binary code" puzzles. Players use a set of levers to input a code (e.g., 1010), then activate an execution lever. Supports multiple valid codes, each triggering a different action.Statue Alignment Manager: The perfect companion for Rotating Statues. Design puzzles that require players to match a specific pattern, point all statues in the same direction, or even align them towards (or away from) a specific target in the world.Brazier Synchronization Manager: Coordinate multiple Elemental Braziers. Create challenges that require players to light all braziers simultaneously or activate them in a specific, predefined order.► OUTPUTS (The Consequences & Rewards) 🎁Advanced Monster Spawner: Go beyond basic spawning. Summon multiple, complex groups of monsters with weighted random chances, quantity ranges, and level variations. Includes an integrated, customizable spawn area (Point, Circle, or Box) with NavMesh validation to ensure monsters never get stuck.Event-Driven Item: Reward players by spawning items on the ground or collectible resources. Built directly on top of the kit's native ItemDropSpawnArea for perfect compatibility, but with event-driven control and no automatic respawning.Movable Object: The ultimate tool for environmental puzzles. Make platforms, walls, or any other object move, rotate, or scale along a predefined waypoint path. Supports one-shot movement, looping, and ping-pong paths, plus direct Animator control for complex objects like doors.Traps (Persistent & Projectile): A collection of deadly hazards. Create persistent damage zones that can be toggled by events, or cannons that fire customizable projectiles. 🏹Dance Floor (Creative Example): A fun output that forces players to dance using the kit's custom animations, showcasing the flexibility of the system. 🕺💃And More! The system is built on UnityEvents, allowing you to connect it to any script to create your own unique outputs. Open a door, play a cutscene, grant a buff—if you can call it from an event, it can be your puzzle's reward!Requires: MMORPG KIT (2D/3D/Survival) [1.94d or higher].Networking: All logic is server-authoritative. All visual feedback is cleanly synchronized to clients.Content: Includes all C# scripts (complete and commented), plus example prefabs and a demo scene to get you started immediately.