
Instant collider creation on mesh and skinned meshesTool works in all rendering pipelines but demo materials are in URP🎮 Check out the live web demo here🎁 Bundle Deal: This package is included in the Neko Legends - 3D & VFX Starter Bundle.🧰 Features – Chonk Colliders for UnityChonk Colliders is a one-click collider generation tool for Unity, built for developers who need fast, optimized, and visually clear colliders—whether you're working on massive environments or chonky cats.Chonk Colliders leverages the proven performance advantage of using multiple box colliders over a single mesh/convex one. With smart parameters and intuitive options, it generates efficient proxy colliders that you can fine-tune manually to suit your needs.No more waiting for slow calculations or relying on heavy DLLs that break on WebGL or mobile—this utility gives you the best of both worlds: instant flexible generation, precise manual control, and all platform support.⚡ Fast Generation, Full ControlOne-Click GenerationCreate colliders instantly with a single button click in the custom inspector.Iterative WorkflowTune parameters → regenerate → refine manually. Strike a balance between automation and precision.Top-to-Bottom Mode (2D logic)Enables a fast, slab-based algorithm for creating horizontal box colliders from top to bottom—ideal for objects without a lot of complex depth or holes.📦 Collider Types & Physics SetupCollider Type SelectionChoose from Box, Sphere, Capsule, or Convex Mesh colliders.Add Rigidbody (Optional)Supports full Rigidbody setup with toggleable Kinematic, Gravity options and auto mass calculation.🧠 Optimization & MergingOptimize CollidersSmartly merges nearby colliders based on the mergeDistance threshold to reduce collider count.📏 Scale & Precision TuningCollider Scale FactorScale colliders to fit tighter or looser around geometry.Reposition CollidersEnsure center alignment or let Unity automatically place colliders.Size LimitsSet min/max bounds to avoid overly tiny or oversized collider boxes.🧩 Advanced Mesh HandlingGap FillingAuto-adds extra colliders in uncovered regions to improve proxy coverage.Child Mesh SupportEasily include or exclude child objects from the generation process.🎨 Visual DebuggingColor Fill CollidersOverlay color-coded collider visuals in-scene, customizable with alpha transparency.🛠 Built-in Tools✅ Generate Colliders – Quickly build based on current settings🗑 Delete Colliders & Physics – Clean up your hierarchy in one click🐾 Bonus Wooden Car and Robot models🎵 Bonus MusicRoyalty-free music included from video demo to enhance your demo scene atmosphere.📦 DependenciesTo experience this asset as intended as shown in the video and web demos, you’ll need the following free assets from the Neko Legends collection:✅ [Shared Assets URP (FREE)]Contains core demo GUI, reusable scripts, and shared 3D models and textures across all Neko Legends assets.✅ [Neko Legends - Anime Cel Shader (Optional)] is not required for this shader to work, but it is used in the demo scene as well as in Shared Assets URP. Without it, materials in both assets will appear pink, which would cause this asset submission to fail.🛠 Technical DetailsTested and created with Unity 6 URP.🖼 Textures are 4096x4096📦 Models Details:ToyCar - 4221 verticesWoodenRobot - 6497 verticesproduct description, code optimizations, textures