
Infinite Procedural Terrain Level Generator 2 – Lakes, Forests, Grass, Biomes
Despair
$20.00
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Infinite procedural terrain generator with multiple biomes, lakes, forests, grass, texture blending, NavMesh support, and Unity Editor controls.Terrain Level GeneratorCreate vast, dynamic worlds in Unity with a single click. Now featuring infinite terrain streaming, biome-based generation, lakes, forests, grass, slope-based texture blending, and AI-ready NavMesh support.✨ Why Terrain Generator 2?Building large, varied terrains manually takes hours — this tool generates seamless, living worlds in seconds.Perfect for open worlds, prototyping, or runtime generation.Fully customizable with new biome, noise, and water controls.Supports player spawning, runtime navigation, and dynamic chunk loading.⚡ Easy to use, highly customizable, and works right out of the box start building immersive terrains in seconds, no coding required!Supported Render Pipelines:✅ Standard/Built-In✅ Universal✅ High-DefinitionFor a full list of features, see Technical Details.🌍 Infinite Terrain Generation🌀 Multi-octave Perlin noise for seamless terrain shaping across chunks🏔️ Adjustable scale, lacunarity, persistence, peak falloff per biome🎛️ Height curve for custom elevation shaping🎲 Optional random noise offset on generation🗺️ Biome-based generation with independent noise settings💧 Lake Generation🌊 Procedural lakes with adjustable size, depth, and shape irregularity🧠 Smart placement: avoids steep slopes & high elevation🧭 Distance check to prevent overlapping lakes⛰️ Bank steepness and shape noise control🌊 Supports lakes across multiple chunks🌲 Forest & Tree Generation🌳 Trees based on slope, altitude, density, terrain noise & biome type🚫 Avoids lakes, steep terrain, and non-forest biomes🔁 Randomized scale and rotation for natural variation📏 Minimum spacing between trees to prevent overlap🌾 Grass & Detail Layers🌱 Multi-octave noise-based grass placement with biome support⛰️ Max density and slope control📉 Grass reduces on slopes and high elevation🗺️ Detail noise scale for patch variation🎨 Texture Blending🎨 Dynamic texture assignment based on terrain steepness & biome rules🌗 Smooth transition between texture layers📐 Fully adjustable angle thresholds and blending ranges🤖 NavMesh & AI Support🧭 Automatic NavMesh baking across generated chunks🏃 Runtime-compatible navigation for AI agents🛠️ Editor & Runtime Integration🧩 Custom inspector with Generate, Clear, and Spawn Player buttons🔧 All parameters exposed in the Unity Inspector🌐 Infinite streaming in Play mode with dynamic chunk loading/unloading🚫 Dependencies Required⚠️ You must assign tree and grass prototypes in Terrain > Paint Trees / Paint Details for vegetation to appear.