
Complete First Person Controller & Shooter System with smooth movement, physics, health, climbing, swimming, and advanced modular weapons with recoil, spread, grenades, and points system.Note: FPC PowerPack works across all Render Pipelines. Included water shader is used only for visual underwater effect and triggered via UnityEvents — feel free to replace or adjust it per pipeline.This package does not include any firearm models — only scripts, behaviours, and ready-to-use weapon profiles.Some weapon profiles are already prepared for you.🎮 FPC + FPS PowerPack — Complete First Person Controller & Shooter SystemThe FPC PowerPack gives you a feature-packed First Person Controller ready for any game style — smooth movement, swimming, climbing, physics interaction, health system, and more.The FPS PowerPack is the ultimate upgrade, adding an advanced, fully modular weapon system with projectiles, grenades, recoil, spread, and even a Call of Duty–style points system.Everything works out of the box, with clean custom inspectors, modular scripts, and complete documentation.🕹 Player Movement & PhysicsWalk, Sprint, Jump, CrouchSprint + Jump = SkateSkate + Jump = High JumpFall damage based on speed/heightCustom gravity per surface or in waterLadder climbing system (jump off in any direction)Fully-featured swimming system — swim up/down, crouch underwater to enter tight spacesOxygen system with drowning damagePickup & throw physics objects (mass limit supported)Accurate ground detection with surface-based footstep sounds🎥 Camera EffectsHeadbob for walking, sprinting, and jumpingCamera Shake with customizable duration and intensityExplosion-based camera shake for added immersion⚙ Input & CustomizationSwitch between GetKey, GetButton, or custom input injectionStatic utility methods for easy integrationFully modular partial scripts for quick editsOptimized custom inspector with tooltipsEasy-to-read, highly commented code❤️ Health & InteractionAbstract health system for players, enemies, and propsInteractable items: Heal, Full Heal, Increase Max HealthDamage Areas: configurable amount & rate per second (perfect for gas, lava, fire, electricity)Fall damage and drowning support for all health-based entities🔫 Advanced FPS Features (FPS PowerPack)Scriptable Object Weapon Profiles — easily create & manage weaponsFire modes: Single, Burst, Full AutoRaycast or Projectile shooting (grenades, rockets, etc.)Clip reload or bullet-by-bullet reload typesAmmo ID system — only compatible ammo is picked upMulti-shot support for shotgunsRecoil & dynamic spread — changes based on player actions (aim, crouch, walk, run)Melee weapon/knife attack with separate damage & range (can be extended into spears or custom melee)Weapon upgrade pickups (Call of Duty Zombies style)Impact effects for bullets, projectiles, and melee (blood, sparks, debris)Ready-to-use UI for health, weapons, ammo, grenades, and iconsCall of Duty–style Points System — animated, colored point popups when damaging specific objects🎮 ExtrasDemo scene includedWorks in a clean scene setup instantlyFully documented with examplesDesigned for performance & flexibilityThis makes it crystal clear that the FPS pack includes all FPC features and expands them into a complete FPS framework.⚠ Important NoteThis package does not include any firearm models — only scripts, behaviours, and ready-to-use weapon profiles.💡 Some weapon profiles are already prepared for you — just grab the gun, set the animator, and you’re good to go.🕹 Player Movement & PhysicsWalk, Sprint, Jump, CrouchSprint + Jump = SkateSkate + Jump = High JumpFall damage based on speed/heightCustom gravity per surface or in waterLadder climbing system (jump off in any direction)Fully-featured swimming system — swim up/down, crouch underwater to enter tight spacesOxygen system with drowning damagePickup & throw physics objects (mass limit supported)Accurate ground detection with surface-based footstep sounds🎥 Camera EffectsHeadbob for walking, sprinting, and jumpingCamera Shake with customizable duration and intensityExplosion-based camera shake for added immersion⚙ Input & CustomizationSwitch between GetKey, GetButton, or custom input injectionStatic utility methods for easy integrationFully modular partial scripts for quick editsOptimized custom inspector with tooltipsEasy-to-read, highly commented code❤️ Health & InteractionAbstract health system for players, enemies, and propsInteractable items: Heal, Full Heal, Increase Max HealthDamage Areas: configurable amount & rate per second (perfect for gas, lava, fire, electricity)Fall damage and drowning support for all health-based entities🔫 Advanced FPS Features (FPS PowerPack)Scriptable Object Weapon Profiles — easily create & manage weaponsFire modes: Single, Burst, Full AutoRaycast or Projectile shooting (grenades, rockets, etc.)Clip reload or bullet-by-bullet reload typesAmmo ID system — only compatible ammo is picked upMulti-shot support for shotgunsRecoil & dynamic spread — changes based on player actions (aim, crouch, walk, run)Melee weapon/knife attack with separate damage & range (can be extended into spears or custom melee)Weapon upgrade pickups (Call of Duty Zombies style)Impact effects for bullets, projectiles, and melee (blood, sparks, debris)Ready-to-use UI for health, weapons, ammo, grenades, and iconsCall of Duty–style Points System — animated, colored point popups when damaging specific objects🎮 ExtrasDemo scene includedWorks in a clean scene setup instantlyFully documented with examplesDesigned for performance & flexibilityThis makes it crystal clear that the FPS pack includes all FPC features and expands them into a complete FPS framework.Complete First Person Controller & Shooter System with smooth movement, physics, health, climbing, swimming, and advanced modular weapons with recoil, spread, grenades, and points system.
Note: FPC PowerPack works across all Render Pipelines. Included water shader is used only for visual underwater effect and triggered via UnityEvents — feel free to replace or adjust it per pipeline.
This package does not include any firearm models — only scripts, behaviours, and ready-to-use weapon profiles.
Some weapon profiles are already prepared for you.
🎮 FPC + FPS PowerPack — Complete First Person Controller & Shooter System
The FPC PowerPack gives you a feature-packed First Person Controller ready for any game style — smooth movement, swimming, climbing, physics interaction, health system, and more.
The FPS PowerPack is the ultimate upgrade, adding an advanced, fully modular weapon system with projectiles, grenades, recoil, spread, and even a Call of Duty–style points system.
Everything works out of the box, with clean custom inspectors, modular scripts, and complete documentation.
🕹 Player Movement & Physics
Walk, Sprint, Jump, Crouch
Sprint + Jump = Skate
Skate + Jump = High Jump
Fall damage based on speed/height
Custom gravity per surface or in water
Ladder climbing system (jump off in any direction)
Fully-featured swimming system — swim up/down, crouch underwater to enter tight spaces
Oxygen system with drowning damage
Pickup & throw physics objects (mass limit supported)
Accurate ground detection with surface-based footstep sounds
🎥 Camera Effects
Headbob for walking, sprinting, and jumping
Camera Shake with customizable duration and intensity
Explosion-based camera shake for added immersion
⚙ Input & Customization
Switch between GetKey, GetButton, or custom input injection
Static utility methods for easy integration
Fully modular partial scripts for quick edits
Optimized custom inspector with tooltips
Easy-to-read, highly commented code
❤️ Health & Interaction
Abstract health system for players, enemies, and props
Interactable items: Heal, Full Heal, Increase Max Health
Damage Areas: configurable amount & rate per second (perfect for gas, lava, fire, electricity)
Fall damage and drowning support for all health-based entities
🔫 Advanced FPS Features (FPS PowerPack)
Scriptable Object Weapon Profiles — easily create & manage weapons
Fire modes: Single, Burst, Full Auto
Raycast or Projectile shooting (grenades, rockets, etc.)
Clip reload or bullet-by-bullet reload types
Ammo ID system — only compatible ammo is picked up
Multi-shot support for shotguns
Recoil & dynamic spread — changes based on player actions (aim, crouch, walk, run)
Melee weapon/knife attack with separate damage & range (can be extended into spears or custom melee)
Weapon upgrade pickups (Call of Duty Zombies style)
Impact effects for bullets, projectiles, and melee (blood, sparks, debris)
Ready-to-use UI for health, weapons, ammo, grenades, and icons
Call of Duty–style Points System — animated, colored point popups when damaging specific objects
🎮 Extras
Demo scene included
Works in a clean scene setup instantly
Fully documented with examples
Designed for performance & flexibility
This makes it crystal clear that the FPS pack includes all FPC features and expands them into a complete FPS framework.
⚠ Important Note
This package does not include any firearm models — only scripts, behaviours, and ready-to-use weapon profiles.
💡 Some weapon profiles are already prepared for you — just grab the gun, set the animator, and you’re good to go.
🕹 Player Movement & Physics
Walk, Sprint, Jump, Crouch
Sprint + Jump = Skate
Skate + Jump = High Jump
Fall damage based on speed/height
Custom gravity per surface or in water
Ladder climbing system (jump off in any direction)
Fully-featured swimming system — swim up/down, crouch underwater to enter tight spaces
Oxygen system with drowning damage
Pickup & throw physics objects (mass limit supported)
Accurate ground detection with surface-based footstep sounds
🎥 Camera Effects
Headbob for walking, sprinting, and jumping
Camera Shake with customizable duration and intensity
Explosion-based camera shake for added immersion
⚙ Input & Customization
Switch between GetKey, GetButton, or custom input injection
Static utility methods for easy integration
Fully modular partial scripts for quick edits
Optimized custom inspector with tooltips
Easy-to-read, highly commented code
❤️ Health & Interaction
Abstract health system for players, enemies, and props
Interactable items: Heal, Full Heal, Increase Max Health
Damage Areas: configurable amount & rate per second (perfect for gas, lava, fire, electricity)
Fall damage and drowning support for all health-based entities
🔫 Advanced FPS Features (FPS PowerPack)
Scriptable Object Weapon Profiles — easily create & manage weapons
Fire modes: Single, Burst, Full Auto
Raycast or Projectile shooting (grenades, rockets, etc.)
Clip reload or bullet-by-bullet reload types
Ammo ID system — only compatible ammo is picked up
Multi-shot support for shotguns
Recoil & dynamic spread — changes based on player actions (aim, crouch, walk, run)
Melee weapon/knife attack with separate damage & range (can be extended into spears or custom melee)
Weapon upgrade pickups (Call of Duty Zombies style)
Impact effects for bullets, projectiles, and melee (blood, sparks, debris)
Ready-to-use UI for health, weapons, ammo, grenades, and icons
Call of Duty–style Points System — animated, colored point popups when damaging specific objects
🎮 Extras
Demo scene included
Works in a clean scene setup instantly
Fully documented with examples
Designed for performance & flexibility
This makes it crystal clear that the FPS pack includes all FPC features and expands them into a complete FPS framework.