
Complete First Person Controller & Shooter System with smooth movement, physics, health, climbing, swimming, and advanced modular weapons with recoil, spread, grenades, and points system.Note: FPC PowerPack works across all Render Pipelines. Included water shader is used only for visual underwater effect and triggered via UnityEvents — feel free to replace or adjust it per pipeline.This package does not include any firearm models — only scripts, behaviours, and ready-to-use weapon profiles.Some weapon profiles are already prepared for you.🎮 FPC + FPS PowerPack — Complete First Person Controller & Shooter SystemThe FPC PowerPack gives you a feature-packed First Person Controller ready for any game style — smooth movement, swimming, climbing, physics interaction, health system, and more.The FPS PowerPack is the ultimate upgrade, adding an advanced, fully modular weapon system with projectiles, grenades, recoil, spread, and even a Call of Duty–style points system.Everything works out of the box, with clean custom inspectors, modular scripts, and complete documentation.🕹 Player Movement & PhysicsWalk, Sprint, Jump, CrouchSprint + Jump = SkateSkate + Jump = High JumpFall damage based on speed/heightCustom gravity per surface or in waterLadder climbing system (jump off in any direction)Fully-featured swimming system — swim up/down, crouch underwater to enter tight spacesOxygen system with drowning damagePickup & throw physics objects (mass limit supported)Accurate ground detection with surface-based footstep sounds🎥 Camera EffectsHeadbob for walking, sprinting, and jumpingCamera Shake with customizable duration and intensityExplosion-based camera shake for added immersion⚙ Input & CustomizationSwitch between GetKey, GetButton, or custom input injectionStatic utility methods for easy integrationFully modular partial scripts for quick editsOptimized custom inspector with tooltipsEasy-to-read, highly commented code❤️ Health & InteractionAbstract health system for players, enemies, and propsInteractable items: Heal, Full Heal, Increase Max HealthDamage Areas: configurable amount & rate per second (perfect for gas, lava, fire, electricity)Fall damage and drowning support for all health-based entities🔫 Advanced FPS Features (FPS PowerPack)Scriptable Object Weapon Profiles — easily create & manage weaponsFire modes: Single, Burst, Full AutoRaycast or Projectile shooting (grenades, rockets, etc.)Clip reload or bullet-by-bullet reload typesAmmo ID system — only compatible ammo is picked upMulti-shot support for shotgunsRecoil & dynamic spread — changes based on player actions (aim, crouch, walk, run)Melee weapon/knife attack with separate damage & range (can be extended into spears or custom melee)Weapon upgrade pickups (Call of Duty Zombies style)Impact effects for bullets, projectiles, and melee (blood, sparks, debris)Ready-to-use UI for health, weapons, ammo, grenades, and iconsCall of Duty–style Points System — animated, colored point popups when damaging specific objects🎮 ExtrasDemo scene includedWorks in a clean scene setup instantlyFully documented with examplesDesigned for performance & flexibilityThis makes it crystal clear that the FPS pack includes all FPC features and expands them into a complete FPS framework.⚠ Important NoteThis package does not include any firearm models — only scripts, behaviours, and ready-to-use weapon profiles.💡 Some weapon profiles are already prepared for you — just grab the gun, set the animator, and you’re good to go.🕹 Player Movement & PhysicsWalk, Sprint, Jump, CrouchSprint + Jump = SkateSkate + Jump = High JumpFall damage based on speed/heightCustom gravity per surface or in waterLadder climbing system (jump off in any direction)Fully-featured swimming system — swim up/down, crouch underwater to enter tight spacesOxygen system with drowning damagePickup & throw physics objects (mass limit supported)Accurate ground detection with surface-based footstep sounds🎥 Camera EffectsHeadbob for walking, sprinting, and jumpingCamera Shake with customizable duration and intensityExplosion-based camera shake for added immersion⚙ Input & CustomizationSwitch between GetKey, GetButton, or custom input injectionStatic utility methods for easy integrationFully modular partial scripts for quick editsOptimized custom inspector with tooltipsEasy-to-read, highly commented code❤️ Health & InteractionAbstract health system for players, enemies, and propsInteractable items: Heal, Full Heal, Increase Max HealthDamage Areas: configurable amount & rate per second (perfect for gas, lava, fire, electricity)Fall damage and drowning support for all health-based entities🔫 Advanced FPS Features (FPS PowerPack)Scriptable Object Weapon Profiles — easily create & manage weaponsFire modes: Single, Burst, Full AutoRaycast or Projectile shooting (grenades, rockets, etc.)Clip reload or bullet-by-bullet reload typesAmmo ID system — only compatible ammo is picked upMulti-shot support for shotgunsRecoil & dynamic spread — changes based on player actions (aim, crouch, walk, run)Melee weapon/knife attack with separate damage & range (can be extended into spears or custom melee)Weapon upgrade pickups (Call of Duty Zombies style)Impact effects for bullets, projectiles, and melee (blood, sparks, debris)Ready-to-use UI for health, weapons, ammo, grenades, and iconsCall of Duty–style Points System — animated, colored point popups when damaging specific objects🎮 ExtrasDemo scene includedWorks in a clean scene setup instantlyFully documented with examplesDesigned for performance & flexibilityThis makes it crystal clear that the FPS pack includes all FPC features and expands them into a complete FPS framework.