
Automatically generate multiple materials from folders of textures, using name-based matching. Ideal for batch processing environments and asset pipelines.🛠️ Materials Batch Generator is a powerful Unity Editor tool that speeds up material creation by automatically generating multiple materials from folders of textures.🔍 By analyzing texture names and matching them based on shared patterns (excluding customizable prefixes and suffixes), the tool can accurately assign textures to the correct material slots.🎨 Simply provide a base material, assign folders for each texture type (e.g., Albedo, Normal, Roughness), and define output options. With one click, you can produce dozens or even hundreds of ready-to-use materials — all consistent and shader-ready. 👨🎨 Perfect for artists, technical designers, and developers looking to optimize their asset pipeline and avoid repetitive tasks.- Generate multiple materials from texture folders- Match textures using customizable prefix/suffix rules- Supports all material texture slots- Define output folder and material naming format- Based on a user-selected template material- Intuitive, editor-integrated interface- Speeds up asset preparation and pipeline integration- Compatible with all render pipelines (Built-in, URP, HDRP)Automatically generate multiple materials from folders of textures, using name-based matching. Ideal for batch processing environments and asset pipelines.
🛠️ Materials Batch Generator is a powerful Unity Editor tool that speeds up material creation by automatically generating multiple materials from folders of textures.
🔍 By analyzing texture names and matching them based on shared patterns (excluding customizable prefixes and suffixes), the tool can accurately assign textures to the correct material slots.
🎨 Simply provide a base material, assign folders for each texture type (e.g., Albedo, Normal, Roughness), and define output options. With one click, you can produce dozens or even hundreds of ready-to-use materials — all consistent and shader-ready.
👨🎨 Perfect for artists, technical designers, and developers looking to optimize their asset pipeline and avoid repetitive tasks.
- Generate multiple materials from texture folders
- Match textures using customizable prefix/suffix rules
- Supports all material texture slots
- Define output folder and material naming format
- Based on a user-selected template material
- Intuitive, editor-integrated interface
- Speeds up asset preparation and pipeline integration
- Compatible with all render pipelines (Built-in, URP, HDRP)