
This tool allows packing multiple textures into texture arrays, this can be useful for reducing draw calls and reusing materials across more assets.The Main use of this package is to combine textures together into texture arrays. It does not depend on a particular renderer and can be used with any custom implementation.Streamline your texture workflow with an intuitive editor toolkit for creating and managing Texture2DArrays in Unity.Texture Array Toolkit is a comprehensive tool designed to simplify the process of combining multiple textures into optimized texture arrays. This editor-only solution offers both automated and manual workflows to suit different project needs and development styles.Create Texture arrays automatically from selected textures following naming conventions.Unify different sized textures either by resizing to smallest, largest, or a custom resolution.Use intuitive Graph editor to pack texture channels into single texture arrays eg, combine Normal, Metalness, Smoothness maps into single texture.Export Json data for automatic material setup and assignment in Blender via Free Extension or make your own custom pipeline.Reduce Drawcalls, and unify texture usage across a project.