
Dungeon Builder Pro 3.0 – Procedural Level Generator with NavMesh & Spawner
Despair
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Dungeon Generator 3.0 is a modular, multi-biome, multi-level procedural system with NavMesh, lighting, decorations, AI spawning, and full prefab export support.Dungeon Generator 3.0 creates fully playable, multi-level dungeons in seconds using Rooms & Corridors or Cellular Automata. Features include biome styling, NavMesh baking, dynamic lights, decorations, AI spawning, and editor-integrated prefab export. Ideal for roguelikes, RPGs, or quick prototyping in any genre.❓ Why Dungeon Generator 3.0?⚡ Instant Results – Generate complex multi-level dungeons in seconds.🧩 Modular & Flexible – Customize generation phases, biomes, and styles.🧠 Smart AI Support – Includes NavMesh baking and enemy placement.🖼️ Visual Control – Auto-tiling, lighting, and decoration per biome.🛠️ Editor Tools – Generate, clear, and save prefabs directly from the Inspector.🎮 Gameplay Ready – Fully playable output with player & exit spawn logic.Supported Render Pipelines:✅ Standard/Built-In✅ Universal Render Pipeline✅ High Definition Render PipelineFor a full feature list and the complete version history see Technical Details.🧠 Algorithms & ArchitectureDual Generation Algorithms: Switch between "Rooms & Corridors" and "Cellular Automata" at runtime.Multi-Level Support: Supports multiple stacked floors with vertical ladder connections.Modular Generation: Each phase (grid, rooms, corridors, build, lights, enemies) is individually extendable.🏞️ Biomes & StylingPer-Level Biomes: Each level can have a different biome with its own materials, enemies, lights, and decorations.Smart Tiling System: Auto-applies tiling scale per material based on floor/wall/roof size.Custom Material Saving: Automatically saves tiled materials when exporting prefabs.🛠️ Editor & Prefab WorkflowCustom Editor Tools: Generate, clear, and export dungeons directly from the Inspector.Full Prefab Export: Saves the dungeon as a reusable prefab, including tiled materials and baked NavMesh.NavMesh Asset Exporting: Saves the baked NavMesh as a separate asset with the prefab.🧱 Geometry GenerationProcedural Rooms: Creates non-overlapping rooms with adjustable size ranges.Corridor Carving: L-shaped hallway connections, or direct room adjacency.Wall Generation: Smart directional wall segments with decoration support.Floor & Roof Optimization: Combines large areas into single quads to reduce draw calls.🎮 Gameplay IntegrationPlayer Spawn System: Automatically places player prefab or fallback capsule.NavMesh Baking: Optionally generates NavMesh for AI pathfinding using Unity's system.Enemy Spawning: Biome-based enemy room logic with spawn limits and randomization.Decoration System: Wall-based and free-form decorations per room using spawn rules.Lighting System: Dynamic point lights with per-biome intensity, range, and spawn chance.🚪 Vertical ConnectivityLadder System: Generates ladders between levels with automatic side framing and rungs.Optional MonoBehaviour Support: Copy your custom scripts and values onto ladders.VERSION HISTORY:Version 1.0 - The FoundationThe initial version provided a solid foundation for creating basic, single-level dungeons.Single-Level Generation: Creates a dungeon on a single floor.Basic Room & Corridor Layout: Generates rooms of a specified size and connects them with simple, two-unit wide corridors.Core Customization: Allowed setting grid size, room count, and room dimensions.Simple Theming: Supported assigning a single Wall and Floor material for the entire level.Basic Content: Included options for placing a Player prefab and spawning simple decorations within rooms.NavMesh Support: Capable of generating a basic NavMesh for the level.New in Version 2.0 - Multi-Level Architecture & BiomesVersion 2.0 was a massive architectural leap, introducing verticality and environmental variety.✅ Multi-Level Dungeons: The most significant upgrade was the ability to generate dungeons with multiple floors, connected by a levelHeight parameter.✅ Biome System: A comprehensive Biome system was introduced. Instead of single materials, you can now create distinct Biomes, each with its own:Wall, Floor, and new Roof materials.Customizable lighting (intensity and range).Enemy spawning (defining prefabs, count, and chance).Advanced decoration options, including wall-mounted decorations.✅ Inter-Level Connectivity: Automatic ladder generation was added to connect overlapping rooms between different levels.✅ Exit Portal: An exitPortalPrefab was added to define a clear endpoint for the dungeon.✅ Advanced Wall Generation: The wall generation logic was improved for better optimization and to support wall decorations.New in Version 3.0 - Advanced Algorithms & Pro WorkflowVersion 3.0 focuses on professional-grade control, vastly expanded variety, and critical workflow enhancements.Core Generation & Variety✅ Multiple Generation Algorithms: Choose between the classic Rooms & Corridors or the new Cellular Automata algorithm to create more organic, cave-like layouts.✅ Seed-Based Generation: A critical new feature that allows you to generate specific, reproducible level layouts using a seed. Perfect for testing, debugging, and sharing your creations.✅ Randomized Room Count: Instead of a fixed number, you can now set a minimum and maximum range for the room count, adding more unpredictability and variety to your dungeons.Layout & Storytelling Control✅ Dungeon Flow Graph: Go beyond random generation. This new system (previously called Sequential Biomes) allows you to define a logical path for the player, ensuring a hand-crafted, story-driven experience (e.g., Start → Puzzle Room → Treasure Room → Boss → Exit).✅ Room Connection Styles: Control how your dungeon feels by choosing between Direct room-to-room connections for an open feel or traditional Corridors for a classic dungeon crawl.Workflow & Quality of Life (QoL) Improvements✅ Advanced Prefab Saving: The "Save As Prefab" function is now more powerful than ever. It not only bakes the NavMesh directly into the prefab but also copies all materials, creating a truly standalone, drag-and-drop ready level.✅ Instant Generation: Generate and clear your dungeon with a single click directly from the Inspector for rapid iteration.✅ Bug Fixes & Refinements: Includes key improvements, such as a fix for the "Place Along Walls" feature, ensuring more stable and reliable object placement.✅ Optimization: The core script has been refined for a faster, more optimized workflow, especially for modern engines.Used AI just for the thumbnail creation.All the code and functionalities were created without AI by Human Brain