
Contains a camera, directional light and spawn point. Uses Mirror for multiplayer and works with the Built-in Render Pipeline.This is a Unity-standard networked template built for developers using Mirror and the Built-in Render Pipeline. It contains clean, lightweight scenes with a camera, directional light, ground plane, basic player spawn, and a network controller script for local player authority.The template is perfect for rapid prototyping of multiplayer mechanics without the usual networking setup overhead. It leverages Mirror’s built-in NetworkManager and HUD, so you can hit Play, host, or join a session into the main scene, and immediately begin testing in a networked environment.Great for developers who want to skip the initial setup and focus on building networked gameplay features right away.Technical DetailsRender Pipeline: Built-in Render PipelineNetworking Solution: Mirror Networking (MIT License — included in package)Unity Compatibility: Developed in Unity 6, tested with Unity 2021.3 LTS and aboveScenes Included:Network Menu Scene — includes Mirror HUD interface for local Host, Client, and Server testingDependencies:Included in the package with relevant documentation and licensing files.Mirror Networking — MIT License (https://opensource.org/licenses/MIT)Setup Instructions:Import the package into your Unity project.Open the provided Network Menu Scene.Press Play — the network HUD will appear, allowing you to start a Host, Client, or Server session.The connection will be established using Mirror's default KCP Transport (localhost).Third-Party Software Notice:This asset package includes the following third-party components:Mirror Networking — MIT License (https://opensource.org/licenses/MIT)NVJOB Dynamic Sky — MIT License (available on Unity Asset Store)Pixabay Music (Optional) — Pixabay License (https://pixabay.com/service/license/)Refer to the Third-Party Notices.txt file inside the package for detailed licensing information.