
Add a customizable, interactive lockpicking minigame to your project with this easy-to-use system! Works in 2D/3D, supports multiple input types, and requires no coding to get started.The Lockpicking System adds a tension-filled minigame where players find the “sweet spot” and unlock chests, doors, or safes. No coding required to get started!Ideal for RPGs, stealth games, survival horror, puzzle games, and any project that needs an extra layer of interactivity.WebGL DemoFeatures:· No coding required: Plug-and-play with easily customizable settings· Multiple input options: Works with keyboard/mouse, and gamepad (analog stick), with support for Unity’s new and legacy input systems· Flexible difficulty settings: Customize rotation speed, pin sensitivity, number of locks, and success range· Fully customizable visuals: Swap out lock/pick assets, UI elements, and effects to match your game’s art style· Supports 2D and 3D games: Works in both Screen Space UI and World Space for seamless integration· Modular and extensible: Built with clean, well-documented C# code for easy expansion· Includes demo scenes and documentation: Quickly learn how to use and integrate the systemSome sprites used in the lockpick system were initially generated using AI and later refined manually. They can be easily replaced to tailor the project to fit your needs.