
Spine 2D Character: HD graphics with smooth bone animation. Easy Unity/Godot integration. Customizable, mobile-optimized. JSON+PNG. Perfect for gamesA high-quality animated character with smooth skeletal animation, created in Spine.The visual concept was assisted by AI tools (ChatGPT) for creative direction. Final artwork was manually refined, and all animations were handcrafted in Spine 2D.Key Features:Fully customizable – all animations and skins can be edited directly in SpineModular design – supports adding new animations and alternate skinsGenre-optimized – perfect for:PlatformersSide-scroller gamesRPG and action projectsTechnical Specifications:Format: Spine (JSON + PNG/ATLAS)Resolution: Full HD (4K adaptation available)Engine Support: Unity, Godot, DefoldAnimations:IdleAttackAttack_Fast_1Attack_Fast_2Attack_Fast_3Attack_Fast_4DamageDieDie_IdeeJumpJump_EndJump_IdleJump_StartRunWalkTake_DownTake_MidAttack animations can be combined with each other to create spectacular combos.Jump animations are designed to allow adjustable distance.Events are set up in animations to support sound integration.Skins Are Available: Weapons:MaceAxeSwordArmor:Leather armorIron armorIron helmetThe character is ready for immediate integration into your project and further customization.Developer Benefits:Saves animation production timeEasy visual customizationOptimized mesh deformationIdeal for rapid prototyping and full-scale 2D game development.I have used AI/ML in my package creation process.AI (ChatGPT) was used for initial concept development. The design was slightly refined in Photoshop. All animations were manually created in Spine 2D.Technical Specifications:Format: Spine (JSON + PNG/ATLAS)Resolution: Full HD (4K adaptation available)Engine Support: Unity, Godot, DefoldThe character is ready for immediate integration into your project and further customization.AI/ML Disclosure:This character was partially created using AI tools. ChatGPT was used during the concept phase to generate character ideas, visual descriptions, and creative direction. Based on this input, the final concept was manually drawn and refined in Photoshop. All animations were fully handcrafted in Spine 2D.