The set includes 16 common city lights and can be useful for first- or third-person shooters, action, adventure or role-playing games. Models’ polycount varies from 150 up to 680 tris.
There are high quality 2k textures applied to the separate standard PBR shader for each model. Textures are easy to downscale.
Every model has albedo, metallic (with roughness channel), normal, ambient occlusion and emission maps.
Lamp head takes the same place on every uv (4/10 on the right side), so you can easily combine any head with any stand texture.
For effective culling each model presented as a group of multiple meshes.