
This visual effect simulates a magical thundercloud with lightning strikes - perfect for elemental spells in fantasy or magic-based games.This package uses Shader Graph, and some of its effects rely on the Bloom effect. If you are using the Built-In Render Pipeline, you will need to install both the Shader Graph package and the Post Processing package in Package Manager.This package includes 2 cloud models, each available in two versions: a high-poly model for creating a realistic cloud surface, and a low-poly version for better performance. You can choose between 2 magical circle textures or use your own custom textures for full flexibility. Built entirely with Shader Graph and Particle System, this effect is lightweight and works in all Unity render pipelines (URP, HDRP, and Built-in). Ideal for thunder magic, storm spells, or dramatic weather-based VFX.Check out my Socials to see my latest works:YouTube | TwitterFor performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures and images.Ready for Built-In, URP and HDRPCircle textures size: 2048 x 2048Cloud and noise textures size: 1024 x 10246 models for VFX purposes4 shadersThe included cloud and magic circle textures were originally generated using AI and then carefully refined by hand to ensure high quality and a consistent look.