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Learn from the fully documented source code, built with industry-level architecture and clean code principles.After 10+ years of professional experience of Unity development, we (PracticAPI) decided to share a project that summerizes everything we learned along the way.The project itself is a simple casual game, but it's built on top of an industry-level architecture and contains all the systems of a fully functional game!It’s FULL with Unity’s best practices and real-world design patterns solutions!It also comes with a fully documented manual, explaining the rationale behind each architectural decision we made!TechniquesMVC Architecture – The core structural pattern of the project.Command Pattern – Enables clean, decoupled async communication.Editor Tools – Includes practical custom editor scripts as examples.Single Entry Point – Centralized and organized scene bootstrapping.Game State System – Seamlessly transition between scenes with clear state management.Draw Call Batching – Optimized rendering for improved GPU performance.Unit Tests – Validates core logic and guards against regressions.Object Pooling – Reduces performance overhead for frequently reused objects.Update Manager – Efficient alternative to MonoBehaviour.Update() calls.Safe Async Programming – Async tasks managed with cancellation tokens for reliability.Addressables – Dynamically loads assets with efficient memory usage.Domain-Based Structure – Organizes code and assets by context for better scalability.Assembly Definitions – Enforces strict separation between feature domains.and much more!Unity FeaturesAddressablesPost processingCamera StackingShader GraphEditor ToolsInput SystemAwaitableThird-party assets includedZenject under The MIT License (MIT). All credit reserved to Modest Tree.DOTween under the Artistic License. All credit reserved to Demigiant.See Third-Party Notices.txt file in the package for details.Technial SettingsUnity 6.0.47f1Universal Render PipelineSupported OSWindowsMacSupported Build TargetsAndroidMacWindows