
Meet Jerangkong, Java's most peculiar spirit! A hilariously spooky skeleton with a bizarre knack for eggs. Perfect for adding unique charm, comedy, or a touch of whimsical horror to your game!tested and compatible with unity 2021 and aboveTired of generic zombies and predictable goblins? Ready to add a truly egg-cellent and comically spooky character to your game? Presenting Jerangkong: The Egg-Snatching Skeleton!Straight from the rich folklore of Java, Indonesia, Jerangkong (literally meaning "skeleton" in Javanese) is no ordinary bag of bones. This mischievous spirit has a peculiar penchant for eggs – and not just any eggs, mind you! Jerangkong is famously known for its uncanny ability to suck the contents out of an egg without ever breaking the shell! Talk about a clean eater!This highly expressive 3D character model is perfect for adding a touch of quirky horror, lighthearted mystery, or outright slapstick comedy to your projects. Whether you need a sneaky thief, a lovable (if slightly unsettling) sidekick, or just a unique face (or lack thereof) in your crowd, Jerangkong is ready to scramble into action!Why Jerangkong is the 'Yolk' of Your Next Game:Unforgettable Character: A truly unique spirit from Indonesian folklore, guaranteed to make your game stand out.Comedic Potential: His bizarre egg-snatching habit opens doors for hilarious gameplay mechanics or narrative moments.Game-Ready & Rigged: Optimized for performance and fully rigged for seamless integration with Unity's Mecanim system.High-Quality PBR Textures: Detailed Physically Based Rendering textures give his bony structure and glowing eyes a distinct, engaging look.Versatile Use: Ideal for horror-comedy, adventure games, RPGs, or any project needing a character with a quirky personality.Number of textures 4Texture dimensions 1024x1024Polygon count of [Jerangkong_Head 454, Jerangkong_Body 2.676]Number of meshes 2Rigging: YesAnimation count 8Animation type listidle, jump, greeting, walk, run, tired,talk, jump, sneakUV mapping: YesTypes of materials and texture maps (PBR)